SM63 DS Case and Cart

Discuss the campaign of SM63 or other aspects of SM63 here that do not pertain to the Level Designer.

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Re: SM63 DS Case and Cart

Postby Zunar » February 10th, 2010, 6:17 pm

And just in case, here's my idea for controls (if SM63 were made an official game of Nintendo and created on DS):

B: Jump
Y: Hold when moving to dash
A: Spin
X: Read signs, talk, ground pound (in air)
L: Switch FLUDDs
R: Use FLUDD
Start: Pause
Select: Access Map (if one was made)

Screen Details:
Top Screen: Action
Bottom Screen: Secondary touch options (Switch FLUDD, view map, etc.)

Level Designer Controls:
A: Select Tile/Item
B: Cancel
Y: Switch to Tile Mode
X: Switch to Item Mode
R: Switch to BG, Music, and Grid Size Mode
L: Hold to snap item to grid
Start: Play Level
Select: Save/Load Level
Touch: Place Item/Tile, Change music/background/grid size, Enter level name (when option is touched, touch keyboard appears)
Control Pad: Move map
Last edited by Zunar on February 12th, 2010, 6:07 am, edited 1 time in total.
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Re: SM63 DS Case and Cart

Postby Megar » February 10th, 2010, 11:20 pm

Cool Zunar. I wish it would be like that.
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Re: SM63 DS Case and Cart

Postby Zed98 » February 11th, 2010, 6:50 am

Would it look like this:
Super Mario 63 DS (Update #1).png
Super Mario 63 DS gameplay.
(28.51 KiB) Downloaded 260 times

I made this. Credit goes to Rapid the Hedgehog, Artie, Jouw/Treeki, and A.J.Nitro. If used, give credit to me and the others.

:D
Last edited by Zed98 on February 11th, 2010, 1:00 pm, edited 2 times in total.
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Re: SM63 DS Case and Cart

Postby Buff_ » February 11th, 2010, 9:30 am

One problem with that.... you can't tell where you are going. This is just like Rayman for the DSi ware, they zoomed in to keep the detail.
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Re: SM63 DS Case and Cart

Postby Zed98 » February 11th, 2010, 9:59 am

Forgot something:
Super Mario 63 DS (Update #1).png
Super Mario 63 DS gameplay.
(28.51 KiB) Downloaded 170 times

You can zoom in and out in Super Mario 63. :geek:
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Re: SM63 DS Case and Cart

Postby Kimonio » February 11th, 2010, 11:16 am

.....Yeah, you touch it to zoom out during a boss battle......Joy. -_-
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Re: SM63 DS Case and Cart

Postby Zunar » February 12th, 2010, 6:25 am

Actually it would be better to have the action on the top screen and have the info on the bottom screen. What I mean by info is:

Zoom
Coins
Red Coins
Silver Stars
Lives
Course/Level Name

Maybe Runouw could put a mini-pause menu on the bottom. Like here's a diagram of the bottom screen (ignore the dashes. I had to put them in to keep the text from aligning to the left of the page):


Lives-----------Coins-------Red Coins
----------------------------------------Silver Stars
Course/Level Name

Shine Map---------------------------Options

FLUDD---------------------------------Exit Level/Quit
Zoom In--------------------------Zoom Out
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Re: SM63 DS Case and Cart

Postby Megar » February 13th, 2010, 11:52 pm

That's all true. Im happy for all your support on my work. Thank you. :D
Also, the Actual DS gameplay was good. The things collected should be on the top screen and the background isn't there tho. Still, Good Job.
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Re: SM63 DS Case and Cart

Postby MessengerOfDreams » February 15th, 2010, 6:41 pm

Superyoshi wrote:I just had a sponataneous sh*t in my pants.
You can't be seroius with this.


SuYo, you know people are milking the heck out of that quote.
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Re: SM63 DS Case and Cart

Postby Kirby859 » February 18th, 2010, 2:17 pm

O noes, Su*o.

Anyway, cool pic, Zed.
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