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Re: Your questions, our answers

Postby l.m » November 22nd, 2013, 5:02 pm

Anyone know how to change the background, in - game, using triggers?

Or is it not in LL? ._.
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Re: Your questions, our answers

Postby Raz » November 22nd, 2013, 5:23 pm

No. Not yet at least. You can use transitions though.
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Re: Your questions, our answers

Postby Dtroid » November 23rd, 2013, 4:08 am

mlfb wrote:Anyone know how to change the background, in - game, using triggers?



An alternative is to use items like clouds,back tiles and other stuff to "change" the background if a transition would be too unpractical.
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Re: Your questions, our answers

Postby ~Yuri » November 23rd, 2013, 5:21 am

Or you can make a copy of the transition only changing the background and use the Move player trigger.

Example:
Code: Select all
55x50~cf2165cscucrcf25cscucrcf22cscu.3crcf22cscu.3crcf19cscu.6cf20cscu.6cf18cq.8cf19cq.8cf3ch14cu.5clbX4cf3ch14cu.5clbX4cf2.19clcf8.19clcf7.18clcf9.18clcf8.16cpcncf10.16cpcncf9bX17cf11bX17cf120~~~334;728;1376;1;1;0;;0|90;688;1376;-1;1;0;;1;3;1;dialog,1,Oh.%20Hi%20Altonis.%20Please%2C%20don%27t%20press%20this%20switch%2C%20okay%3F;0~0;144;1496;1;0;0|312;240;1408;1;1;0;;0|312;304;1408;1;1;0;;0|312;176;1408;1;1;0;;0|312;48;1408;1;1;0;;0|312;112;1408;1;1;0;;0|312;368;1408;1;1;0;;0|312;432;1408;1;1;0;;0|313;432;1432;1;1;0;;0|313;432;1448;1;1;0;;0|313;432;1464;1;1;0;;0|313;432;1480;1;1;0;;0|314;432;1496;1;1;0;;0|313;368;1432;1;1;0;;0|313;368;1448;1;1;0;;0|313;368;1464;1;1;0;;0|313;368;1480;1;1;0;;0|314;368;1496;1;1;0;;0|313;304;1432;1;1;0;;0|313;304;1448;1;1;0;;0|313;304;1464;1;1;0;;0|313;304;1480;1;1;0;;0|314;304;1496;1;1;0;;0|313;240;1432;1;1;0;;0|313;240;1448;1;1;0;;0|313;240;1464;1;1;0;;0|313;240;1480;1;1;0;;0|314;240;1496;1;1;0;;0|313;176;1432;1;1;0;;0|313;176;1448;1;1;0;;0|313;176;1464;1;1;0;;0|313;176;1480;1;1;0;;0|314;176;1496;1;1;0;;0|313;112;1432;1;1;0;;0|313;112;1448;1;1;0;;0|313;112;1464;1;1;0;;0|313;112;1480;1;1;0;;0|314;112;1496;1;1;0;;0|313;48;1432;1;1;0;;0|313;48;1448;1;1;0;;0|313;48;1464;1;1;0;;0|313;48;1480;1;1;0;;0|314;48;1496;1;1;0;;0|334;1623;1377;1;1;0;;0|90;1584;1376;1;1;0;;1;3;1;dialog,1,NOO%21%20What%20did%20you%20do%21%3F%20Goddamn%20you...%20Now%20the%20entire%20world%20will%20burn%20into%20the%20hell%21;0|312;1135;1409;1;1;0;;0|312;1199;1409;1;1;0;;0|312;1071;1409;1;1;0;;0|312;943;1409;1;1;0;;0|312;1007;1409;1;1;0;;0|312;1263;1409;1;1;0;;0|312;1327;1409;1;1;0;;0|313;1327;1433;1;1;0;;0|313;1327;1449;1;1;0;;0|313;1327;1465;1;1;0;;0|313;1327;1481;1;1;0;;0|314;1327;1497;1;1;0;;0|313;1263;1433;1;1;0;;0|313;1263;1449;1;1;0;;0|313;1263;1465;1;1;0;;0|313;1263;1481;1;1;0;;0|314;1263;1497;1;1;0;;0|313;1199;1433;1;1;0;;0|313;1199;1449;1;1;0;;0|313;1199;1465;1;1;0;;0|313;1199;1481;1;1;0;;0|314;1199;1497;1;1;0;;0|313;1135;1433;1;1;0;;0|313;1135;1449;1;1;0;;0|313;1135;1465;1;1;0;;0|313;1135;1481;1;1;0;;0|314;1135;1497;1;1;0;;0|313;1071;1433;1;1;0;;0|313;1071;1449;1;1;0;;0|313;1071;1465;1;1;0;;0|313;1071;1481;1;1;0;;0|314;1071;1497;1;1;0;;0|313;1007;1433;1;1;0;;0|313;1007;1449;1;1;0;;0|313;1007;1465;1;1;0;;0|313;1007;1481;1;1;0;;0|314;1007;1497;1;1;0;;0|313;943;1433;1;1;0;;0|313;943;1449;1;1;0;;0|313;943;1465;1;1;0;;0|313;943;1481;1;1;0;;0|314;943;1497;1;1;0;;0|5;1623;1345;0;4;1;|290;1407;1505;1;1;0;;0~5;728;1344;0;4;0;movechar,this,1624,1360,0,0,1,1:setmusic,9,0|15;864;160;10;-1;0;0;;|290;512;1504;1;1;0;;0|615;1624;1360~Some%20testing~Me~3~14;0;0~1~3;0~0;0;3~1385212791~0.4
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Re: Your questions, our answers

Postby BrawlerEX » November 24th, 2013, 3:59 pm

Is it possible to use a trigger to "test" if the player has placed a delta block in a certain area? Is it possible to make the trigger loop until the player has placed the delta block in the specified area? (All this happening if the player is standing in the area of the trigger)
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Re: Your questions, our answers

Postby Dtroid » November 27th, 2013, 3:23 am

Does anyone know how to disable items?
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Re: Your questions, our answers

Postby ~Yuri » November 27th, 2013, 3:31 am

Almost the same thing as SM63, but instead of typing a "0" in front of the item ID, you need to put a x.

Example: 46- Large heart. it would turn into x46.
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Re: Your questions, our answers

Postby Dtroid » December 1st, 2013, 6:29 am

Just one question about bosses-

How do people make the boss able to take damage just like normal enemies?




yurimaster09 wrote:Almost the same thing as SM63, but instead of typing a "0" in front of the item ID, you need to put a x.

Example: 46- Large heart. it would turn into x46.


I tried that for the crab at first-it didn't work. Thus misleading me to think that I did it wrong,and making me post here. Please explain?

EDIT: Oh,never mind. I messed up with the code making the disabled crab invisible,so I ended up seeing another crab which was not disabled. Thanks anyway.

Also,I made the crab invisible in another way which could make different things do nice tricks...but I haven't posted it in the Tips&Tricks topic yet. I'll use for my LDC entry,if I can finish it in time.
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Re: Your questions, our answers

Postby KABOOM » December 1st, 2013, 10:57 am

Dtroid wrote:Just one question about bosses-

How do people make the boss able to take damage just like normal enemies?

Making invisible enemies, then putting them in a box made of tiles, blocks, or platforms which the player's sword, but not the player themselves, can go through.
Last edited by KABOOM on January 12th, 2016, 11:53 am, edited 1 time in total.
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Re: Your questions, our answers

Postby Karyete » February 4th, 2014, 7:07 am

This is gonna sound silly, but how do I change the size of Delta Negate Zones? The popup doesn't actually bring up any menu at all. I've tested this with Colour Boxes and they work.
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