aznchau4ever wrote:Alrighht, I'm gonna take your advice, and tackle your levels a step at a time
Levels 1-4 + Boss Fight 1
Now this is organized very nicely into 4 levels and a boss fight, makes it much easier for me to review.
Peach's Castle
The Castle design is phenomenal, and the thing is you didn't just make the castle, you added the east and west wings to make a garden such scenery. I love your scenery, and I love the entire thing itself.
9/10
Really, I do not have anything bad to say but one thing, this level was interesting and fun-made, but it became slightly boring a bit fast. But this is amazing,
Good job!
Mushroom Road
Whew... Terrifyingly amazing, this level is completely solidly made from head to toe, this is the peak of level designing. It shows the Toad's town excellently, and then adds a few items to show that all is not well, that the Goomba's and Bullies had struck.
8/10
Ok, there are only two things i had a problem with. The FLUDD should have been knocked out, for there were only few parts where it was actually needed. Also, the Goomba's fortress can be skipped (By help of the FLUDD.) It was interesting to go through, but then I saw there was no point in it and im like WHAT?! lol, jk jk, hmm... The flying piece was interesting, but... I dont see how it relates really....
Snowy Mountain
Scenery = great. Penguin village = Great, a little odd lol, Bob-omb Fortress = Oddly familiar. This level was amazingly made, I can see now why these levels are together, their level designing is similar, not exact, or close, but you can get the feel that you have played this before.
8/10
There are few who can use FLUDDs without completely butchering the point of them. You are one of them.
Normally I would cut down points for the addition of rocket FLUDD, but i didn't, because unlike many others, you used it amazingly correct. The Turbo FLUDD did knock down a point though, since there is no real point in it since its optional.
Shy Guy's Desert
Flawless, perfectly made, I have nothing to say about this stage. FLUDDs were used to perfection. There was a certain order you had to do the stage in. The pyramid was amazingly constructed. The scenery was amazing. The difficulty was simple, but still enough to make it not boring. I have to say... This is the greatest stage I have ever played.
10/10
Congrats for getting my first 10/10
King Bully's Ancient Tomb
Now I understand that there was much limiting you in terms of bosses, so I was surprised when this actually felt like a boss! Now the stage itself was quite simple, yet it was ingeniously crafted to have the feel of an ancient Tomb Boss fight.
9/10
While the stage is amazing, I see one thing wrong, and it's technically nothing bad, but it makes the "boss" fight even easier. The fact there there were lands on the side made people able to hide in a corner and watch the bully burn.
Whew! This review took about the same amount of time it took to do the stages! It was hard finding the right words for these stages. But I still got 16 more to play. Hopefully I'll get to them this weekend.
But for now thats it!
Hehe, Alright! Sorry it took so long for this part, hopefully part 3 of my review will take less time.
Boo's Mansion
I like the mansion, its pretty interesting, and you made it feel cryptic, as if it were part of the real super mario 64!
Excellent use of FLUDD, (as always,) no lag, and such like that. Good job.
7/10
While this was a solidly made stage, this didn't feel like a mansion, more like just... A tower maybe, sorry, maybe I shouldn't be too picky, but titles should really match their stages right? The red coins did get confusing since they were in some very random spots, but other then that, its pretty good!
Underground Cave
Very open and free enviroment, with lots of excellent decoration! This is an excellent example of what a real cave should be. How much time did you put into this one?
8/10
Well, first off, while the entire stage was excellent, I don't see why you added an underground fort, or the "crystal mines" since one thing, the fort is kinda small.. but the other is that the crystal mines are even tinier! Random mushroom vine maze like thing o.o I laughed at that part because it seriously made no sense. Excellent overall though. Good job.
Cheep Cheep Ocean
I like the enviroment, a flooded city, its pretty interesting. The volcano was also nicely made, and it really fit the "ocean" theme, its really interesting.
6/10
The sense of repetitiveness is starting to come to me, I'm the type of guy who seriously wants something new in every single level, this was like... You took a bunch of the other levels, mashed them together, then added water to it. It was interesting, but I didn't have that sense of fun as before.
Mushroom Bridge
Due to the small errors, I will overlook the missing silver star.
Anyways, excellently made level! The bridge was very memorable, and amazingly harsh, I had to cling on to every coin because my health was always drained by those DANG BULLET BILLS! >.<
7/10
There's one thing in this stage that is not in the others, serious lag. It was probably because of the overusage of bullet bills, o.o there was a ridiculous amount of them at the bridge, more then you really need to take down lil ol' mario. Hmm... The buildings were also ridiculously big, which I didn't really get why, this added to the file size. Also... I liked how difficult this was... But that meant I died... Alot. And it took a long time for me to load this stage, and I had to do it over and over because I kept dying, @.@, this just kinda strained my very little patience.
Chief Bully's Battleship Attack
Amazingly Epic, I seriously can't believe you can make such little things become powerful. First time around, I didn't even see the turbo FLUDD or even the invincibility star, which just made this alot harder, lol, but the second time, I was sure to go back and double check, this stage was excellently made.
7/10
There was a little of lag in this one as well, because of the excessive use of bullet bills, but I guess that fits this level, because battle ships also need cannons right?
The invincibility star lasted a bit too long, because I was able to kill the Big bully by just walking up to him. And, the big bully itself is skippable, since you can just walk right under him to hit the switch.