For the first time in a while, I'm responding to my judgings. Also, I think the scores are all accurate now? Would I be able to hand out the medals soon?
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Nwolf wrote:(like the 1-block gate/block/gate/etc. jumps that annoyed me a bit) (not that I fell down there but it was annoying)
Yeah, that challenge was a bit risky, although the reason I went through with it funnily enough is because I didn't find it very hard.
Nwolf wrote:-0.5: Losing the invisibility star in the garden because of entering the temple results in not being able to return
Ah yes, I was aware of that bug just after the deadline. Was annoying. I'll have to figure out a way to fix it if it gets entered into a WITBLO.
Nwolf wrote:+0.25: Wolves <3
<3
Konradix wrote:Speaking of playing levels again, the difficulty curve wasn't too
steep and was well-paced, however that being said, the levels were not all that challenging, and most of my deaths
came from careless mistakes.
Yeah...I have a bad habit of making my levels fairly easy. It's usually because I'm too paranoid that if I make them harder it'll be near impossible to play. That has happened once before.
Konradix wrote:Speaking of coins, the coin distribiution was not great. In easy areas, I was given many coins, where as in more
challenging places there were no coins. Lastly, the story slowed down the gameplay a bit, but it did not bother me
that much.
With the coins, I tend to just scatter them. And I sometimes don't always remember where the hardest parts are in my levels, because for me they may be fairly easy. But I think in the sections where I thought it was necessary, I put the coins there. If there were a lack of coins in some places, it may have been because I gave you some enemies to get coins from instead.
Also, I wanted to limit the story as best as I could, but I kind of had to add more in as I went along or I was in danger of it not making any sense. To be fair though, my other past story levels have been worse at times.
Konradix wrote:No real cutoff either, though in some places I could see a weird, unnatural pattern.
That's meeee.
Oh yeah, and just a tip with the other section, you start at 3 and add/take points from there. I'm quite relieved you didn't follow that though, otherwise my level would have had above 5/5 in Other, which wouldn't have made any sense. :p I am honoured though, you picked out a lot more good points than I thought there were.
nin10mode wrote:It's an ingenious way to use platforms, but it's buggy. I in fact found that you didn't even need all three platforms.
Yeah, this is the same problem I had when I was playtesting. I tried to look for a way around it, but every time the platforms stopped they shook way too much, even though they shouldn't have at all because I set the offset direction to 0. In the end I figured, I'll add all 3, and make it a non-priority to get all of them, even though every time I played them, unless my timing was just right, I needed all 3 to get to the top.
nin10mode wrote:A major drawback of having a large exploration based area is that you typically end up having a lot of space filled in with one tile. I can't help urge you to fill those in with some sort of detail.
Ah yes, I really wanted to fill those parts in with more décor, but I was incredibly aware of the lag level rising, so I tried filling them in with a few clouds. (if you're talking about the part I'm thinking of anyways)
nin10mode wrote:But stalactites looked very strange, and I realize it's an attempt to make one larger item out of many small ones. It just doesn't work.
Ah, with that section I was following the actual dream I had that inspired the series. In my dream, I had 5 unusual plants to collect. You might think it weird that I wanted to stay so close to the original source, but well, I just loved the concept of making new plants.
On a slightly different note, with the patterns in hell, part of me did want to just do random tiling, and I agree that would have been better looking back on it. Doing graphics for hell was very uncomfortable, because I couldn't make it 'beautiful' like I usually love to do. I'm no good at making levels look evil. :3