The Guilds of Runouw

Re: The Guilds of Runouw

Postby Oranjui » May 18th, 2014, 4:29 am

For Ven:

Last night, Raz announced that the stronghold was claimed by Earth. Nothing else had been told about it. I expressed concern over what this might entail, mostly because of a few maps ago when Neverglade claimed The End. Anyway: A little while later, all three of their guild members were in The End, and then soon enough they had killed the dragon and reaped the stuff for themselves. Everyone kind of forgot about it since we were all busy, but then later it was brought up again and everyone got a little pissed at each other. Master told us something along the lines of "Earth has been planning this for a while." That's really when things blew up.

The gist of what we're trying to say is that organization doesn't mean within your guild, it means notifying everyone else in some way or another.
Choo wrote:3. Don’t leave everyone in the dark!
Roleplaying requires multiple people to do, and just roleplaying by yourself is no fun. This goes back to my emphasis on interacting with other people. If you’re planning something that could alter someone else majorly, it’s a ♥♥♥♥ move on your part to just do it without caring what they think. Sure, your character might do that, but that doesn’t mean you should piss others off. If you plan to steal someone’s valuables, or threaten some major change, have an Out of Character discussion with them first, and make sure they know. This also goes back to the Being Flexible portion.
No, I'm not saying you should have told everyone you're going to go kill the dragon tomorrow night. I'm saying you need to maybe ask everyone if Earth can launch an invasion of the stronghold tomorrow or whatever, since the guild has such interest in it. Maybe someone else will jump in, say, "sure! We can maybe even fight over it, too, since our guild really wants it as well! Can we work something out?" You discuss OOC, and put the plan into action the next day. Not 15-30 minutes later. You can roleplay the whole thing if you really, but simply saying "After the recent discovery of the stronghold, Earth has decided to claim it for...research purposes" and then killing the dragon without telling anyone else isn't very helpful.



For shad:

Uhh I guess I can do that, since fire/water, unless someone else wants to more. My character's lore or whatever kind of fits with it too since I made my character some sort of magic time sasquatch or whatever. I think having someone as a mother is out of the question, but maybe we could figure something out. I know azn expressed interest in RPing some sort of relationship with my character (which is honestly super weird considering the age gap between our characters), but we never really got anything going with it.
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Re: The Guilds of Runouw

Postby Karyete » May 18th, 2014, 9:02 am

That's it. I've had enough.

Earlier today I had to leave abruptly, and my chest was in Air territory with all my diamond, iron, redstone and gold and emerald. Somebody has taken EVERY single bit.

Whoever did it - rules apply to you. If I don't know who has taken every single treasure I own by Tuesday, I'm not coming back to the server. This is the second time I've been unfairly raided, and I'm bloody sick of it.
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Re: The Guilds of Runouw

Postby Venexis » May 18th, 2014, 9:28 am

Ooooooooh that may have been my brother. I'll ask him about it, he just mentioned finding an unmarked chest in Air's forest with a lot of stuff in it. If it is him, he'd definitely give your things back, though.
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Re: The Guilds of Runouw

Postby Karyete » May 18th, 2014, 9:30 am

Good. I'm glad I know who it was. I couldn't have stayed on to protect it or cover it because I was planning to go and retrieve more of my stuff, I didn't know I would have to leave so quickly.
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Re: The Guilds of Runouw

Postby Venexis » May 18th, 2014, 9:51 am

Okay, so it was him. Just a bit of confusion since it didn't visibly belong to anyone, but it should be sorted out now. Sorry about that.
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Re: The Guilds of Runouw

Postby Karyete » May 18th, 2014, 9:52 am

Don't worry, it could have been some idiot taking it all for his own guild. No problem.

Another thing: as a member of Air, shouldn't I now be allowed to build/destroy on Air territory?
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Re: The Guilds of Runouw

Postby Kimonio » May 18th, 2014, 10:04 am

Okay, I think I narrowed down what I think the problem is between us is communication and total anarchy for ourselves. Anyone agree or disagree?
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Re: The Guilds of Runouw

Postby GrandPiano » May 18th, 2014, 10:24 am

I've been thinking of trying this out, but I need to know: How devoted do I need to be to the roleplay?
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Re: The Guilds of Runouw

Thumbs up x1

Postby nin10mode » May 18th, 2014, 10:28 am

Shad, I don't understand how that even need to be spelled our for anyone. That should have been obvious when I left last week and it should have been obvious when I left last night.

Last week Sarc comes and kills Red , who just joined the server seriously for the first time, and takes practically everything I had just given to him. I return the favor by trying to raid him with OJ. We fail the first time and OJ kills Raz while he's afk. Sarc leaves the server and Raz attacks Red to bait me. We kill each other several more times and eventually Raz wins and takes everything and I subsequently quit the server after trying to take at least some of it back, because taking everything isn't RP, that's just ♥♥♥♥♥♥♥.

Note that everything Fire does is instigated by Earth.

Now I come back like two days ago, expecting everyone to call out their plans and coordinate with everyone like I suggested, but nope.

Saturday, May 17, 2014: Earth claims the stronghold for research purposes.

The very same night: Shyguide has earned the achievement: The End
MasterOfSarcasm has earned the achievement: The End

And then Sarc is just like "♥♥♥♥ this, I'm not talking with any of you about this. Call me a ♥♥♥♥ if you want, I don't care anymore."

Finally, I snap, I dewhitelist myself, I ban myself, and I wait again for everyone to learn how to communicate by themselves, because I'm sick of doing everything from the map, to the building, to updating OP, to working out story, and I'm certainly not going to do ♥♥♥♥ if you're not even going to try and cooperate.
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Re: The Guilds of Runouw

Postby Master1.0 » May 18th, 2014, 10:46 am

Ven did come up with the idea of regenerating the end and fixing up the stronghold; removing placed torches, repair any damages, place spawners, etc.

And Nin, yes, we want to fix this, but everyone is just stressed about the whole situation.
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