by Venexis » June 15th, 2014, 6:39 pm
The mods and stuff haven't actually updated in ever, as Raz said, it's been as simple as selecting the Forge profile in your launcher for the past like, month. :p Unless you're on other modded servers?
But there HAS been a new Forge out. We're not really in any rush to update now that things are working properly, though. That being said, the drama's been pretty nonexistant these last few days. Unfortunately most players seem to be following your line of thought and giving up, it's been pretty dead except for myself and a few other regulars.
If the inactivity keeps up into the summer, I think the next map will be dropping the roleplay and accompanying plugins (let's face it, the only real reason we had them was WorldEdit/WorldGuard. Everything else can be done with mods, without the conflicts or hassle of updating them alongside Forge). WorldPainter is rad, but probably won't happen again either due to time constraints... mods though, that would be awesome. It would be the same idea, neat additions but nothing gamechanging, maybe a few more.
But that's how it stands. I'm perfectly happy building alone, whether it's on an empty server or singleplayer doesn't matter to me. If enough people want a change then we will.
Conversely, my issue with Frafcraft is that it's too "big server-y". I hate all the economy junk, if things are going to be accessible through them, don't hide them behind an in-game economy or paywall.
EDIT: Even if you are on other modded servers, Forge still loads them all, but only applies the ones you need upon joining a server. I can still join and play fine on 1.7.2 vanilla servers, on my modded profile, or join our server with extras.
Last edited by
Venexis on June 15th, 2014, 6:43 pm, edited 1 time in total.
10/10, thanks FrozenFire Or add me, at Venexis#9902.