27th Level Designer Contest

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Re: 27th Level Designer Contest

Postby Harmless » September 8th, 2014, 1:24 pm

Alright, fair enough amp. I was trying to be civil as possible with that last post though. It's pretty hard to let that kind of post slide especially when a lot of its content is directed at you.

However, keep in mind that it wasn't just 'i found this hard and frustrating and not suited to my tastes 0/10', I also had technical issues with his level, such as the usage of 'quicksand' and how cheap it was, plus the duration counts being really short on, well, everything, and etc. It wasn't just taste, it was also lack of execution that got him a low score from me.

Again, I don't hate you Supershroom. But sometimes reality is reality. If you blunder on an LDC entrant, you blunder on an LDC entrant. Might as well learn from it so you can do better next time instead of blaming the Judge.

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Re: 27th Level Designer Contest

Postby Supershroom » September 9th, 2014, 1:07 am

End of discussion, next time everything will be different. Before this topic gets locked, let's talk about the fantastic work of our medalists. They stand at the top deservedly.

Also MoD, honestly I didn't know that you also get a PM when a thumb up is removed.

Edit: Wait, before we really end the discussion, I'd like to make a suggestion that could be fair for all in the future: We have at least 5 judges
(optimally 6), and the highest and the lowest judgings of each level aren't included for the results, like it's done at ski jumping.
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Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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Re: 27th Level Designer Contest

Postby Nwolf » September 9th, 2014, 5:23 am

that idea could sound good but no, there are not enough people willing to judge
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Re: 27th Level Designer Contest

Postby MessengerOfDreams » September 9th, 2014, 7:23 am

Plus it ♥♥♥♥ up a system used for 27 years to judge
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Re: 27th Level Designer Contest

Postby ~MP3 Amplifier~ » September 9th, 2014, 7:40 am

In my own opinion, if we were to try an idea like that, we could try it for a mini-LDC just to test it out. Changing things to official LDCs tends not to work, hence the 26th LDC.
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Re: 27th Level Designer Contest

Postby Supershroom » September 9th, 2014, 7:46 am

I feel like we have quite a bunch of people being ready to judge if we're lacking them. In the 2nd LLLDC only Oranj has applied for judge before the deadline and we've got the 2 missing judges afterwards. And if we shouldn't find 5 or 6 judges, we can still do it like we have done it all the time. But I truly feel this reform will bring much more fairness and work against bias. No matter how late a good reform comes, it's still much better than if it never comes. I agree with the idea to test it out in a mini-LDC.
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Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
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Re: 27th Level Designer Contest

Postby MessengerOfDreams » September 9th, 2014, 8:02 am

I feel like its way unfair and brings forth more bias. If two levels have around the same middle scores but one gets a very high score from someone and one gets a very low score from someone, the one with a great impact gets punished and the one with a negative impact gets rewarded gets rewarded. It's also biased against judges who work in a way that does give lower or higher scores, punishing them by throwing away most of their judgings in exchange for giving designers who don't deserve to win because of their low score a feel good victory.

It's more of that feel good everyone gets a turn to win ♥♥♥♥ only now were directly punishing good designers for being good. Star Power indeed.
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Silent Conversations and a Crow's Final Song!
My latest story, and one of my personal favorites. A girl bound in silence finds the words to say to her prospective girlfriend as they visit her religious father in a dusty town on the edge of Kansas, where the crows' migration south brings forth anchored memories, the path to resolution, and a new start.

Form (25quared)
This might be like nothing you've seen before.
Updated Works! Some of my past best and current stuff: show
Writing Works!
Fanfic: Shut Up and Dance
why do I write so much about dancing you don't dance you've never danced in your entire life
lying little ♥♥♥♥ with your ♥♥♥♥ story ♥♥♥♥ you
also Diddy/Lucina <3

Fanfic: Worth a Thousand Words
Because the world needed a Samus/Dedede story
Fanfic: Ecstatic Silence
Just wanted to write and ♥♥♥♥ like this happens, you'd think I'd know better.
Fanfic: Far From the Edge
It's a dance that's been a long time coming for a brand new man and an unchanging woman, but once one takes the plunge there's no falling back up.
Original: Jealous Ghosts of the Mississippi
The story of Rachel meeting Amber after a lifetime of silence and being shunned
Original: Your Hand in Mine
One of my most personal stories about a dangerous romance. Now to be published in a college lit journal!
-------------------------
Recent LDC Work:
Level Series: Leaves From The Vine (ft Star King)
For the 29th LDC, a theme of grassland taken through the growth of our designing society. Won the 29th LDC!
--
Levels at Large:
Level Topic: Collection of MoD's Levels!
If you've ever wanted to see any level I made worth a damn, go here! From the quiet 14th LDC entrant Finis to the megasmash level series Dark, you can find links here!
"You were always a revolutionary, now there's just less of a chance of you crying in the corner." ~Ridder
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Re: 27th Level Designer Contest

Postby NanTheDark » September 9th, 2014, 9:08 am

I'm gonna get flak over that forever, aren't I...
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Re: 27th Level Designer Contest

Postby *Emelia K. Fletcher » September 9th, 2014, 9:17 am

What flak?


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Re: 27th Level Designer Contest

Postby MessengerOfDreams » September 9th, 2014, 9:25 am

Nah, it's barely even relevant to that topic, just a piece of snark to the new suggestion that I think enforces that viewpoint far more than that topic.

Punishing people for getting high scores isn't okay. Rewarding people for getting low scores isn't okay.
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My Most Recent Works: show
I switch my signature a lot. If you wanna see some of my past ones, here you go.
Silent Conversations and a Crow's Final Song!
My latest story, and one of my personal favorites. A girl bound in silence finds the words to say to her prospective girlfriend as they visit her religious father in a dusty town on the edge of Kansas, where the crows' migration south brings forth anchored memories, the path to resolution, and a new start.

Form (25quared)
This might be like nothing you've seen before.
Updated Works! Some of my past best and current stuff: show
Writing Works!
Fanfic: Shut Up and Dance
why do I write so much about dancing you don't dance you've never danced in your entire life
lying little ♥♥♥♥ with your ♥♥♥♥ story ♥♥♥♥ you
also Diddy/Lucina <3

Fanfic: Worth a Thousand Words
Because the world needed a Samus/Dedede story
Fanfic: Ecstatic Silence
Just wanted to write and ♥♥♥♥ like this happens, you'd think I'd know better.
Fanfic: Far From the Edge
It's a dance that's been a long time coming for a brand new man and an unchanging woman, but once one takes the plunge there's no falling back up.
Original: Jealous Ghosts of the Mississippi
The story of Rachel meeting Amber after a lifetime of silence and being shunned
Original: Your Hand in Mine
One of my most personal stories about a dangerous romance. Now to be published in a college lit journal!
-------------------------
Recent LDC Work:
Level Series: Leaves From The Vine (ft Star King)
For the 29th LDC, a theme of grassland taken through the growth of our designing society. Won the 29th LDC!
--
Levels at Large:
Level Topic: Collection of MoD's Levels!
If you've ever wanted to see any level I made worth a damn, go here! From the quiet 14th LDC entrant Finis to the megasmash level series Dark, you can find links here!
"You were always a revolutionary, now there's just less of a chance of you crying in the corner." ~Ridder
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