Tutorial Thread

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Re: Tutorial Thread

Postby Dtroid » February 28th, 2014, 6:30 pm

And you could make it so that the touch-and-go platforms lift up a thwomp as a block. To activate a platform after pressing a switch,place a touch-and-go platform hidden under the switch.
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Re: Tutorial Thread

Postby Supershroom » July 15th, 2014, 12:03 pm

I've set the y-speed of a block to 12 by editing the code and after reloading, the block doesn't move at all though the y-speed is displayed at 12! :?
I guess I'll do something else, but why does that happen?
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Re: Tutorial Thread

Postby CedarBranch » July 15th, 2014, 12:34 pm

Have you checked the Acceleration speed? If Acceleration is set to "0" or anything that isn't a valid number, the Block won't move despite its speed.
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Re: Tutorial Thread

Postby Supershroom » July 16th, 2014, 4:42 am

Acceleration was set to "1" on all blocks. I just wanted to increase the speed and I didn't change anything else and the blocks have moved before.
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2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

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5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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Re: Tutorial Thread

Postby CedarBranch » July 16th, 2014, 11:28 am

I know what I'm going to say will sound simple, but is the y-length set to "0"?
If that isn't the problem, I don't know what else to tell you other than maybe it's some kind of strange bug nobody's ever noticed before until now, but I cannot see how if so.
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Re: Tutorial Thread

Postby Supershroom » July 17th, 2014, 11:40 am

y-length was set to 24 before and then changed to 16 to deuce the speed increasement. So that means it's really a strange bug. But in this case, never mind.

IMPORTANT EDIT:
Actually I don't believe that a block moves the product of its speed by its length. Today I've done this:

Before:
y-speed = 8, y-length = 24

Afterwards:
y-speed = 6, y-length = 32

Both products are the same, but now the block moves farther than before! How does that happen?
If you ask, there weren't any other changes.
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Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
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Re: Tutorial Thread

Postby Harmless » September 11th, 2014, 5:54 pm

Y-speed is how much distance the block covers in a given time, or essentially how fast the block moves.

If you set y-speed at 8 and y-length at 24 (which is less than a tile distance), then it's going to cover that short distance really fast.

If you set the y-speed at something like 1-2 and y-length at 24, it will cover that short distance at a much slower pace. I think that's the explanation for the illusion you saw of the block covering much more distance.
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Re: Tutorial Thread

Postby Supershroom » December 20th, 2014, 9:36 am

thx Harmless, I can handle those blocks now finely

How many frames are counted as one second for caps and switches?
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Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
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Re: Tutorial Thread

Postby epicness88888888 » April 12th, 2015, 8:05 am

another cool thing I found out, if you take a circle platform, set the speed to 180, platform count to 2, and radius to 10, it becomes a bounce pad.
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Re: Tutorial Thread

Postby Asterocrat » April 12th, 2015, 8:08 am

epicness88888888 wrote:another cool thing I found out, if you take a circle platform, set the speed to 180, platform count to 2, and radius to 10, it becomes a bounce pad.

If you found this all by yourself, good job :P

But yeah, it's a pretty well known trick already. If I remember correctly, if you increase the radius, you should be able to jump higher.
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