Every Proven Glitch and Idea for this Known to Man.

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Re: Every Proven Glitch and Idea for this Known to Man.

Postby Sethster » May 21st, 2014, 5:40 pm

Thank you for your advice, but like I said in my edit Dtroid answered my question. Last question: How to award a cookie to someone?
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby NanTheDark » May 21st, 2014, 6:42 pm

I missed the edit. xD

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Re: Every Proven Glitch and Idea for this Known to Man.

Postby CedarBranch » May 26th, 2014, 8:04 am

I'm sure somebody somewhere had already discovered it, but I've never seen this used before:


Cherry blossoms/Flowery bushes
AND
Ice chunks(?)



All you freaking have to do is make a blob out of disabled Butterflies. Too simple, lol.
Code: Select all
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby ~MP3 Amplifier~ » May 26th, 2014, 8:53 am

I used it in Hell's Rebellion level 1 for the different plants, but my intention was to make them look more like clovers/leaves than blossom. So yeah, I don't think it's been used in that way before which is nice.

EDIT: I particularly loved the way you decorated the trees with them, but if you use it too much it's going to lag/take a while to load.
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby SuperCraig64 » October 12th, 2014, 7:07 pm

I Have plans to make a level with some glitches. by some, I mean ALOT. :troll:

As I will be doing some basic glitches like Shine Sprite Lava Death, x2 Fire Damage (hopefully), and maybe something like glitching through a wall. :lol:

Now because I am new to this forums, gotten familiar here, and also had some levels premade but not finished, I can not post my little level up on the post yet. But rest assured, I will do my best to post the level here on these forums! Anyways good to know there are a lot of glitches that you can use. :)
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby Harmless » October 12th, 2014, 9:38 pm

You might want to see if you can find Glitch Palace(?) made by Star King. (I think it was called Glitch Palace anyway). Pretty much is a level full of glitches. Good to play so you have a sense of what you're making with.
Expect something cool here soon!

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Re: Every Proven Glitch and Idea for this Known to Man.

Postby Supershroom » October 13th, 2014, 12:05 am

Just a forewarning - we have enough glitch showcases, not only SK's Glitch Castle. You'd rather make a level where glitches are only used as an additive to support the gameplay, and not only just a level to show all these glitches.
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1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby SuperCraig64 » October 13th, 2014, 5:57 am

Harmless wrote:You might want to see if you can find Glitch Palace(?) made by Star King. (I think it was called Glitch Palace anyway). Pretty much is a level full of glitches. Good to play so you have a sense of what you're making with.

Well I couldn't find it in the level maker list (Curse the Offline Mode for that), but I have seen other levels like the automatic level, and Goomba Simulator. Have to admit, I had NO Idea how they did it :o.o:

Supershroom wrote:Just a forewarning - we have enough glitch showcases, not only SK's Glitch Castle. You'd rather make a level where glitches are only used as an additive to support the gameplay, and not only just a level to show all these glitches.

Oh, nice to know, but could you show me some of those levels sometime that way I know what we are dealing with? *Just as a warning, I do have the downloadable version so I maybe offline a lot*
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby Supershroom » October 13th, 2014, 6:08 am

Once you go to the old portal, and then search for "Glitch Castle", you get a total of 22 matches.
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Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby Harmless » October 13th, 2014, 11:13 am

SuperCraig64 wrote:I have seen other levels like the automatic level, and Goomba Simulator. Have to admit, I had NO Idea how they did it :o.o:

Yeah, it was probably a lot of messing with the level code.

Anyways, more on topic, I was hoping someone could tell me how to place invisible tiles (but rather, what determines their location in the level). I'm not sure if someone told me this already (they probably did), but I have trouble placing invisible tiles in respective locations.
Expect something cool here soon!

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