Every Proven Glitch and Idea for this Known to Man.

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Re: Every Proven Glitch and Idea for this Known to Man.

Postby Harmless » October 20th, 2014, 11:27 am

Yeah, I once had that bug in the code that, since I didn't take care of it, wrecked my 20th LDC entrant and I had to fix it entirely after the deadline >_>
Expect something cool here soon!

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Re: Every Proven Glitch and Idea for this Known to Man.

Postby Supershroom » October 25th, 2014, 1:06 am

If you load nothing or an invalid code, you have a level with no x-size and no y-size and you can't do anything.

If you put in an undefined tile ID within the code, it appears at these places as these glitch tiles, right? I've seen some of these here and there (in "Hall of the Editor", for example).
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Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby *Emelia K. Fletcher » October 26th, 2014, 8:31 am

It has no behaviour; it's not a placeholder tile of any sort, it's Flash flipping the ♥♥♥♥ out.


');
');





');





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Teleportation!

Postby BigbadBoy » March 2nd, 2015, 3:36 am

I found how to make teleportation on Level Designer (in the UP direction)! Place the blockswitch item and set the delay to 0.1 and put Block switch boxes in the up direction but start by making 2 cleared block in up and then make up boxes (how many long you want) and.....You are teleporting!! Cool no? :awe:
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Re: List of Secrets (SPOILERS)

Postby l.m » March 2nd, 2015, 4:08 am

I don't think this is a secret either, BigbadBoy. You are posting this in the wrong place. This is the topic to put secrets involving the Story Mode of SM63. If you want to post stuff involving the level designer, you should post them here.
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby Supershroom » March 2nd, 2015, 9:59 am

FrozenFire wrote:I don't think this is a secret either, BigbadBoy.

Yes, we knew this already. We already know a lot of glitches. So next time you find something (if you really find it), please check out here.
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Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby Raiyuuni » March 15th, 2015, 1:29 pm

Code: Select all
25x25~0*21*7U*3*8?0*21*7U7Z7U8?0*23*9A9i0*18*9A4F4y0*2*9B9i0*18*9B4F4z0*3*6G0*24*6G0*23*8@9<0*18*9A9i4y0*2*8@9=0*18*9B9i4z05x5{0*23*5y5z0*23*6:680*23*69670*23*5x5{0*15*2t2^2`0*5*5y5z0*15*2s2]2_0*52*2v0*205*~1,64,672,0,0,Right|16,256,680|16,320,680|16,384,680~1~1~My%20Level


I have browsed through glitches and tutorials a few times, but I don't recall anything like this being documented before.

EDIT: All platforms also sink instantly if you zoom in/out.

EDIT2: But wait, there's more!

Code: Select all
25x30~0*177*6C0*29*3P620*28*6A0*56*2P*2*0*28*2P0*28*2P0*59*8D0*29*8E0*59*2Q0*246*~1,183,751,0,0,Right|8,176,848,180,2,10,0,1|35,176,840,1,0|16,152,824|16,200,824|16,416,696~1~1~My%20Level


I hid a circling platform spring inside the cannon and then added two floating platforms at each side. For some reason, if you land close enough to the middle of the platform set, you'll jump dangerously high.

Also, regarding the previous glitch, I've been testing it out with other tiles and found out that, in very special circumstances, the floating platform can be knocked down with a ground pound.
Last edited by Raiyuuni on March 17th, 2015, 1:15 pm, edited 2 times in total.
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby CedarBranch » March 15th, 2015, 6:09 pm

Raiyuuni wrote:
Code: Select all
25x25~0*21*7U*3*8?0*21*7U7Z7U8?0*23*9A9i0*18*9A4F4y0*2*9B9i0*18*9B4F4z0*3*6G0*24*6G0*23*8@9<0*18*9A9i4y0*2*8@9=0*18*9B9i4z05x5{0*23*5y5z0*23*6:680*23*69670*23*5x5{0*15*2t2^2`0*5*5y5z0*15*2s2]2_0*52*2v0*205*~1,64,672,0,0,Right|16,256,680|16,320,680|16,384,680~1~1~My%20Level


I have browsed through glitches and tutorials a few times, but I don't recall anything like this being documented before.


That was really weird. It's too bad I can't think of any applications using that. Is there even anything to use this for?? But still, it's intriguing how it works that way.
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby Raiyuuni » April 11th, 2015, 5:21 pm

Here goes another small update.

I've tried superposing invisibility arrows over regular and metal arrows. Two new iterations for your directions roster emerged from the experiment. They might look a bit glitchy, but there has to be some use for at least one of them. Somewhere.

Code: Select all
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby Kimonio » May 6th, 2015, 6:56 pm

While testing some HTML background codes for the level intro header, I found that it brings up characters that were never once used in the name.

It's not much, but I'm going to look into it in a bit, when I have the time from class.
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