29th Level Designing Contest

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Re: 29th Level Designing Contest

Postby Jumbo101 » April 30th, 2015, 2:17 pm

Speaking of which...

When is the next LDC?

Cause I really wanna win!!

Just curious, cause I had a lot of fun!
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Re: 29th Level Designing Contest

Postby Harmless » April 30th, 2015, 2:39 pm

even though I took 8th I can finally call this a success because apparently nobody thought there were any major major issues with my level
Expect something cool here soon!

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Re: 29th Level Designing Contest

Postby MessengerOfDreams » April 30th, 2015, 2:47 pm

FF babydoll your judgings pls

Yurimaster babydoll your judgings pls

Also Harmless you were definitely my favorite, I loved your piece.
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Re: 29th Level Designing Contest

Postby CedarBranch » April 30th, 2015, 2:48 pm

Harmless wrote:
Supershroom wrote:am late to this, but 10th place? Are you ♥♥♥♥ kidding me? -BY said to me by PM that I would reach 16 points without problems, maybe even 17. And he didn't say that for no reason.

Moral of this: Obviously great effort and skill don't succeed to win, you also need the luck to have the correct judges that don't mark you down for some obscure reasons.

I'm a little late to this, but Triple J, what made you think this was worth thumbing up?

I don't think "glitchy red-block sections and very bad speedrun challenges" are obscure reasons dude.

I felt I could relate to this, looking back at my previous entries, but now it makes me feel stupid (no offense, Supershroom), so I took it back.
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Re: 29th Level Designing Contest

Postby l.m » April 30th, 2015, 3:04 pm

Oh well I guess it's FF's judgings, time to start being paranoid about miscalcs

SINGERBOY41: show
SINGERBOY41

Gameplay: 3.5/10

A Super Mario Bros. World 1-1 Remake. There are a lot of this remakes in the level portal already, and even so, this level isn't done right. It's really short, lacks a lot of gameplay, and it's not executed well. Also, there is no purpose of you placing all those FLUDDs in the level, since we won't use any of them. It's not a good idea to make SMB remakes in SM63.

Scenery: 1.5/5

Cutoff in some parts, bland scenery, lack of decoration and tile combination. It was really boring, and you didn't execute the SMB layout correctly.

Miscellaneous: 2.75/5

+0.5: No lag or loading time, I guess.
-0.75: The SMB remake was executed very poorly.

OVERALL: 7.75/20. I hope this low score doesn't discourage you, but this level was really bad. Don't try to make remakes of SMB levels, though, because it's hard to do the same concepts.

ASDFMOVIECALEB: show
ASDFMOVIECALEBThe Fiery Mountain Plains

Gameplay: 7/10

The gameplay was mostly good and interesting, despite some parts where it wasn’t exactly clear of what I had to do, due to some items and Mario hidden behind the vines, making it difficult to find the key items or to proceed. Good platforming and good amount of enemies and hazards, so I can say I had fun. There wasn’t any stunning concept or gimmick, but it also wasn’t not simple to a point where it gets obnoxious.

Scenery: 3/5

Scenery was varied and not boring, but it was possible to see some major fails here and there, like a noticeable amount of cutoff, bad item placement, and some other things, but you used tile variation and decoration, so it wasn’t ugly after all. Nothing astonishingly amazing, however.

Miscellaneous: 2/5
-0.25: The alternate music does not fit the level very well. The music is more tropical/jungle themed, while the level is volcano/fire themed.
-0.25: Noticeable lag and annoying loading time.
-0.5: Excessive amount of vines. They blocked the view of Mario, so it was hard to see where I was going, or if there was any enemy close.

OVERALL: 12/20. Okay, for a first level in a contest. But I believe you can do better than that.

SUPERPIKA999: show
SUPERPIKA999 Grasslands Remix

Gameplay: 6/10

Don’t have to say much about this one, other than it was fun. Easy but simple platforming. Nothing impressive or interesting; it’s quite common to see this type of platforming, though.

Scenery: 2.5/5

The same situation of the Gameplay aspect: Good amount of decoration, but nothing new or interesting that caught my attention. I could also see some small errors here and there, like the bad placement of water, lack of decoration in some areas, no tile variation, and some other minor details. You can definitely do better than this.

Miscellaneous: 3/5

+0.25: No lag or loading time. Great.
+0.25: Nice alternate music.
-0.5: The second path at the end of the level is apparently unfinished.

OVERALL: 11.5/20. Not overly bad, but mediocre. You could’ve done better, but it’s still OK.

PUGPLAYS: show
PUGPLAYSGrasslands of Tonrai

Gameplay: 4.5/10

This level was pretty small and easy, and I could complete it in less than 1 minute. Cheap and easy platforming, nothing caught my attention. A typical portal level. You can really do better than this; you just need to make longer levels and add a touch of challenge next time.

Scenery: 2/5

No major decoration or tile variation in this level, mostly because 90% of it was entirely based on floating items, but there is some OK vegetation in the little chunks of grass. There wasn’t anything impressive or interesting to look; most of it was mediocre, but I also believe you can do better in this aspect.

Miscellaneous: 2.75/5

+0.25: No lag or noticeable loading time, but it’d be surprising if there was any.
-0.5: Extremely small level.

OVERALL: 9.25/10. This looks like an old portal level. Sure, you have potential, you just have to put more effort next time.

JUMBO: show
JUMBO - A Goomba Tale

Gameplay: 8.5/10

I should say I really appreciate what you could pull off. Platforming was at a nice level; not too easy, not too frustratingly hard, the amount of enemies in the right places and coins was at the right point, and it did not feel boring in any way. You used some interesting small gimmicks here and there, and used enemies and platforms in a smart way. I would give you a perfect score if there were more innovative and breath-taking gameplay concepts, but hell, this is already really good. You did a great job on the Gameplay area, and there is almost nothing holding you back from something perfect.

Scenery: 4.5/5

The scenery fits the atmosphere surprisingly well. Not too few, but also not too much vegetation, meaning the decoration was at its right point. There was also some good but rather simplistic use of tiles. I didn’t give you a perfect score because there was still some pretty small flaws sometimes, and you could’ve used more tile combination and variation to give a better look, but this is still awesome.

Miscellaneous: 4/5

+0.75: That cutscene in the beginning was clever. I don’t think if someone already pulled that off, but even if anyone did, you still have my props for using it.
+0.5: Smart music choice. Even if it’s one of the Super Mario Galaxy music people use a lot, it still helps to build the ambience.
-0.25: No lag, but noticeable loading time.

OVERALL: 17/20. Excellent job, being your first contest level. I hope you can create more.

MEGAR: show
MEGAR – Metal Field

Gameplay: 7/10
I could notice your style very well in this level. Even though it’s too short, it still has fairly enjoyable platforming, and a nice usage of items and enemies. Easy, but not excessively easy.

Scenery: 4.5/10
Smart tile combination and great amount of vegetation, good tile variation and the structure and the “mechanic” atmosphere of the level is done good.

Miscellaneous: 2.75/5

+0.5: Nice music choice. It really fits the theme and the atmosphere in general.
-0.25: Lag and loading time.
-0.5: The level was a little bit too small, so I couldn’t enjoy much of the experience.

OVERALL: 14.25/20. A level that had good potential, but ended up being pretty short.

KARYETE: show
KARYETEClockwork Fields

Gameplay: 8.25/10

The path for both areas was built well and platforming was mostly interesting; I also approve the amount of coins, and collecting them all was a nice task. I know you wanted to accomplish something challenging, but the level could have been even more challenging if you removed the Hover Fludd, as I was able to skip most of the hard parts of the level using it. I could see some decent gimmicks, but nothing else important to be taken in consideration in the Gameplay area.

Scenery: 3.5/5

The Scenery aspect was not exactly the best of all, but you sure managed to show some decent graphics in some areas of the level, even they being simple and minimalistic. I do believe the clockwork grasslands concept could have been performed better, though. Also, more tile combination and more decoration would suit nicely there.

Miscellaneous: 2.4/5

-0.1: Crash Banditcoot? I don’t think the music fit that well with the level, since it was more of a Desert-like theme. But still, a valid choice.
-0.5: Loading time and lag were both noticeable in some parts.

OVERALL: 14.15/20. A neat level. I expected a little bit more, though.

BY: show
BYLast Gloom

Gameplay: 9/10

Okay. This was one great level from you. The platforming was difficult, but fun, and it’s pretty hard to combine challenge and fun. The concepts you used were overwhelmingly clever, if not somewhat pretentious. I loved to go through the level and complete the many challenges. One complaint that I have is that it wasn’t exactly clear of where to go or what to do but I guess I just had to explore around a little bit more and understand the level and its main concepts.

Scenery: 4.75/5

This is… different from what I’ve seen before. The graphics weren’t godly or super detailed, but I liked that minimalistic touch in your level a lot. The items and the tiles fit nicely, but I couldn’t see a consistent atmosphere.

Miscellaneous: 4/5

+0.5: I really have to add a little extra point section here for the concepts. They weren’t pretty overwhelming, and maybe a little bit pretentious, but still pretty clever.
+0.5: No lag, no loading time, considering the amount of items. Amazing.
+0.25: Nice music choice.
-0.25: You didn’t tell me the amount of Silver Stars I had to collect.

OVERALL: 17.75/20. You sure innovated a lot here. It’s different from most I’ve seen. Congrats.

~MP3 AMPLIFIER~: show
~MP3 AMPLIFIER~ - The Secret Meadow

Gameplay: 9/10

I admire the concepts and the platforming you used through the level, but it was quite a bit challenging, to a considerable extent, but in a comfortable way, because I didn’t care much about dying (well, maybe a little bit). Also, it’s like the level had a little bit of everything. Exploration, challenging platforming, storyline, like you combined these pieces together to make something unique, in the classic Amp style, and I like that.

Scenery: 5/5

The graphics and the decoration fits the atmosphere of the level a lot. You used the right vegetation, the right tiles, and I found that amazing. It would’ve been perfect if the layering wasn’t bugged, though.

Miscellaneous: 4/5

+0.5: Great music choice.
+0.25: No lag, and small loading time.
+0.25: The story. I loved it. Specially because it’s in the Tearing Paper universe.

OVERALL: 18/20. I really appreciate this. The way you created the atmosphere and the story surprised me. A little thing you should be proud of.

DORAM: show
DORAMTreasure Hunt

Gameplay: 8.25/10

The gameplay was so simple, but so addictive, I couldn’t get enough of the big environment, the extensive exploration, the Red Coin and the Silver Star challenges, and the platforming. The 1-UP challenge was also a nice touch to the level. A well done maze. I wish there was more concepts and more platforming though. Even if the exploration was already good, you could have just added some more gimmicks, just to give a little special touch to the level.

Scenery: 3.25/5

The scenery wasn’t the best, but it was still fairly good. It’s nice that you tried to keep a simple but neat design. But, unfortunately, I eventually got sick of it, while having to explore all the areas multiple times. It would be nice if you tried to add some more decoration and/or more tile variation.

Miscellaneous: 4/5

+0.5: No lag or big loading time.
+0.5: I really liked the Red Coin/Silver Star challenges in general. They fit so well with the exploration theme of the level.

OVERALL: 15.5/20. You did a good job. It was so simple, but it still managed to impress me.

HARMLESS: show
HARMLESS - Butterfly Hills
Gameplay: 7.25/10

Well, not much to say in the gameplay area, other than it was fun and non-linear. However, even if collecting all the FLUDDs to reach each Red Coin was a nice addition, there was no necessity of placing all the types of FLUDD (as you already stated). Also, sometimes I often got lost, even if the purpose was to explore and figure out.

Scenery: 3/5

Graphical work is regular. Not too much vegetation, though it lacked decoration in some parts, and I had to look at one tile type all the time. Nothing caught my attention, or showed me something new or interesting. You could have done better.

Miscellaneous: 3.5/5

+0.0: Loading time was noticeable, and I could notice some laggy parts, but nothing much important.
+0.5: Very happy music. 10/10.

OVERALL: 13.75/10. Nothing different, nothing innovative, but yet a solid piece that should be worth mentioning.

CHAOSYOSHI: show
CHAOSYOSHI - The Forest of Illusions

Gameplay: 6.5/10

Um, the platforming in the forest part was unnecessarily frustratingly hard. I am not a fan of those platforming styles with fast platforms and pointless damage dealers in the worst places possible. If you want to make it hard, at least make it fun. Things get a little bit better in the mansion part, but it’s still not the best thing I’ve played in my entire life.
I should recognize that you inserted some little gimmicks around the level, though. The trap with the goonies in the mansion was interesting, as well as the Invisible Star challenge. I should also say it was a neat concept of having a forest that changes every time you go through the obstacles.

Scenery: 3.75/5

There were parts with smart graphics and tile structure in general but also parts that felt mediocre, like in the beginning of the level, where it’s just some flat Jungle tiles and some varied trees. You did a good job at the vegetation and the item decoration, but the tile combination deserved some more attention (10/10 rhyming).

Miscellaneous: 2.25/5

+0.25: Decent music choices.
-0.25: I really didn’t like that exaggeratedly frustrating platform. I spent quite some time trying to stand still in a fast moving platform, and when I finally got to the top, some Shy Guy just hurt me and dropped me off. This is not a good way to add challenge.
-0.25: Noticeable loading time, and I could see lag in some parts.
-0.5: The start point was in the wrong place.

OVERALL: 12.5/20. Not bad, but there’s a lot that could be improved.

1018PETER: show
1018PETERMarshmallow Meadow/Stratos Lookout

Gameplay: 7/10

You probably had the best intentions in mind while trying to create a good environment with lots of challenges, but some parts of the level felt just too frustrating. It was quite noticeable that it was a question of timing jumps and doing things precisely, and this is not very good. You still managed to do some good gameplay adding some interesting concepts through the level.

Scenery: 4.25/5

I liked how you used the tiles and the vegetation in some areas, but that jungle/grass tile mixup wasn’t very smart. The tile mixing in Stratos Lookout was good though. Don’t have much else to say here, other than it was nice, but you could have done better.

Miscellaneous: 2/5

+0.0: The alternate music for Marshmallow Meadow felt unfitting and derpy. The Stratos Lookout alternate music was a little bit better, though.
-0.5: Extensive loading time, and extreme lag in some parts.
-0.75: The Thunder Lakitu challenge in the end of Stratos Lookout was ♥♥♥♥ hard. And the lag didn’t help.
+0.25: However, I do think the Thunder Lakitu and some other concepts like the moving block clouds were really nice.

OVERALL: 13.25/20. Was expecting more, but it's still nice.

YURIMASTER: show
YURIMASTERCosmic Gardens

Gameplay: 8.75/10

I’m clapping my hands for the concepts you managed to create and use in the level in a clever way. However, I should admit that it was pretty challenging. The part with the precise jumps involving the invincibility caps was hard, almost to a frustrating point, to be honest, because if I did a mistake, I would lose, and then face with the really long loading time (though I’m not taking points from here). Also, at the beginning of the level, I was kind of confused of where to go, since there were many objects in the screen, but no pointer showing me the right way. But still, it was a nice and interesting experience to platform around the level using the gimmicks you implemented.

Scenery: 5/5

I really admire how you created the atmosphere. Something otherworldly, with a galactic touch, and lots of colorful vegetation. I could also see some innovative graphic concepts around, and that helped boosting your score even more.

Miscellaneous: 2.75/5

-0.5: No lag, but ♥♥♥♥ big loading time.
+0.25: Good music choice. It suits the ambience nicely.

OVERALL: 16.5/20. A really nice level you managed to pull off. However, you could reduce the loading time a little bit and lower down the difficulty.

EMELIA K. FLETCHER*: show
*EMELIA K. FLETCHERSuperfluous Landscape

Before starting the review for your level, I’d like to say that the purpose of it is really amazing, and I could appreciate your intentions. Unfortunately, this is a contest, and I should do my job and judge your level following the aspects that were established initially. If the score is too low, I apologize, but remember, I’m judging this level having my requirements stuck in only one point of view. This would get 20/20 if you entered this in the right contest, in the right time.

Gameplay: 4.5/10

I couldn’t see any challenge or platforming on this level. The only objective of it was to use sling stars around to reach new areas, and read the signs. The exploring is something to be considered, though. Short, easy, and simple, but relevant.

Scenery: 3.5/5

Nice graphics. Although there wasn’t a consistent theme, you created some good structure around the level, and the amount of decoration was nice.

Miscellaneous: 4.5/5

+0.5: No lag or loading time.
+1: The purpose of the level and the way you could develop it was. Simply. Amazing.

OVERALL: 12.5/20. I’m sure you already know most of the things I pointed out there, but even this level having great intentions, you shouldn’t expect it to win this contest.

MESSENGEROFDREAMS/STAR KING: show
MESSENGEROFDREAMSLeaves from the Vine

Gameplay: 9.75/10

Wow. Flawless win. The gameplay was seriously breath-takingly amazing. It’s really impressive on how you could merge the exploration, the challenge, the story, the ♥♥♥♥ everything, while at the same time keeping the harmony between them. It was clearly possible to see how the platforming and the story went well together. Sure, there were gameplay flaws here and there, like the Silver Star in Genesis not working well, or the not disabled Rocket FLUDDs in Parable, but they were small. You did an excellent job trying to represent the Grassland theme in six years, and I appreciate it.

Scenery: 5/5

The scenery in general was also brilliant. I really liked how the graphics and the decoration were in sync with the story, just like happened with the gameplay. The barn in Apotheosis was mind-blowing. And the decoration, the tile combination, the atmosphere, everything went so well. Congratulations.

Other: 4.25/5

+0.5: Awesome music choice. But knowing that MoD had part in this collab I’m not surprised. :P
-0.25: Unfortunately, loading time is still a thing that exists, and while there wasn’t any lag I could notice, the loading time was still noticeable.
+1: The story. The concept of you representing all of the Level Designing work in six years. It was awesome. You did it so well, I have no option but to add even more points here.

OVERALL: 19/20. Yeah, you guys won this LDC. MoD, stop complaining and ♥♥♥♥♥ over the flaws on your series. This was a ♥♥♥♥ masterpiece, and I hope you’re proud of that.

SUPERSHROOM: show
SUPERSHROOM Cloudy Temple in the Sky/Mystery Ruins on the Ground

Gameplay: 6.5/10

I have to admit that the gameplay felt repetitive. Sure, you managed to bring me some challenge and add difficult tasks around, and add some nice platforming. However, other than that, both levels felt the same all the time. The platforming just consisted of green moving fast platforms; save for some parts where you introduced some new concepts, like the red and evil bricks that would hurt you and pull you onto the ground. Also, even with the challenge, it wasn’t fun to die. The loading time for both levels were pretty effing big and I had to wait several times to try again, which caused me an stressful experience, though I’m not taking points away from here. The blue coin and the 1-UP mushrooms challenges were also a nice touch, but to be honest, I didn’t had that will to do them anyway, as I was worried with the platforming all the time.

Scenery: 4.5/5

The graphics were great, though. You offered a lot to the eyes, adding tile combinations and vegetation everywhere. However, sometimes the graphics just didn’t felt right, like in the Temple section of Cloudy Temple in the Sky, where some tiles didn’t fit at all and ended up staying awkward. Nothing else to complain here though; you did a great job on the scenery.

Other: 2.25/5

-0.5: The loading time was bigger and fatter than your mom’s butt. Ha. Jokes aside, though, while the lag wasn’t much noticeable, the loading time still managed to make me pretty angry. You should do your best to reduce it next time.
+0.25: Good music choice, I guess? The LDC-only alternate music, while relaxing, didn’t bring much to the atmosphere, so turns out it didn’t work very well. The New SMB Wii music was better, though.
-0.5: Some sections of the level felt excessively hard.

OVERALL: 13.25/20. I’ve noticed most of your levels almost don’t have any interesting or new gameplay concept, or something to keep me hooked until the end. You should work out more on this aspect. And you have potential for that.




JOKE JUDGINGS:

SUPERM63CREATOR: show
SUPERM63CREATOR - Literal Grasslands

Gameplay: 0/0

What the ♥♥♥♥ did you just ♥♥♥♥ say about me, you little ♥♥♥♥♥? I’ll have you know I graduated top of my class in the Navy Seals, and I’ve been involved in numerous secret raids on Al Qaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I’m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the ♥♥♥♥ out with precision the likes of which has never been seen before on this Earth, mark my ♥♥♥♥ words. You think you can get away with saying that ♥♥♥♥ to me over the Internet? Think again, ♥♥♥♥. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You’re ♥♥♥♥ dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ♥♥♥ off the face of the continent, you little ♥♥♥♥. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your ♥♥♥♥ tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn idiot. I will ♥♥♥♥ fury all over you and you will drown in it. You’re ♥♥♥♥ dead, kiddo.

Graphics: 0/0

I was only 9 years old. I loved Shrek so much, I had all the merchandise and movies, I pray to Shrek every night before bed, and thanking him for the life I have been given. "Shrek is love" I say; "Shrek is life". My dad hears me and calls me a ♥♥♥♥♥♥ but I know he was just jealous of my devotion for Shrek; I called him a ♥♥♥♥, then he slaps me and sends me to go to sleep. I'm crying now, and my face hurts. I lay in bed and it's really cold. Suddenly, a warmth is moving towards me: It's Shrek. I am so happy. He whispers into my ear "This is my swamp." He grabs me with his powerful ogre hands and puts me down onto my hands and knees and I'm ready, I spread my ass-cheeks for Shrek. He penetrates my butt-hole. It hurts so much but I do it for Shrek. I can feel my butt tearing as my eyes start to water. I push against his force. I want to please Shrek. He roars in a mighty roar as he fills my butt with his love. My dad walks in. Shrek looks him straight in the eyes and says "It's all ogre now.", and then leaves through my window. Shrek is love. Shrek is life.

Miscellaneous: 0/0

-0.0: mmm
-0.0: what
-0.0: to
-0.0: say

OVERALL: 0/0. Broke my expectations. I hope you enjoyed the copypastas, by the way.

KEVINOC: show
KEVINOC Secret Within the Desert Sands

Gameplay: 10/10

Best gameplay ever. Congratulations… Wait, I wasn’t talking with you. Get out of my way please, and let me congratulate Volcove.

Scenery: 5/5

Great scenery. Amazing job… Wait, you here again? Get the ♥♥♥♥ out and leave Volcove and me alone.

Miscellaneous: 5/5

-0.0: No. Not you again.

OVERALL: 10+10+5/10+5+5. Congratulations, kid. Volcove is NOT proud of you, though.




You were expecting Overall Placements? PFFFFHAHAHA THAT'S A GOOD JOKE
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Re: 29th Level Designing Contest

Postby MessengerOfDreams » April 30th, 2015, 3:09 pm

There DO appear to be miscalcs... but they're on the faults of Yuri, who translated some scores wrong?

Also, Harmless seems to have some adding errors

I'll go through all the scores between classes and verify them. I don't expect placement changes but it's not out of the question. o.-

Also if you think I'ma go through and individually update all of my stat chart in BY's thread you got another mother ♥♥♥♥ thought comin', babydoll
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Re: 29th Level Designing Contest

Postby ~MP3 Amplifier~ » April 30th, 2015, 3:21 pm

...oh wow...

...I was not expecting that?

Like I was expecting 4th at first because that was the aim (lol Star, MoD & me all fighting for it and then basically pwning the LDC (them not me)), but then when I saw everyone's predictions earlier today I figured I've got no chance of placing at all, or maybe I'll get 6th. But this has genuinely shocked me, I would usually self destruct but actually, I'm so happy with myself. All my scores were consistent this time round and I can't believe everyone thought so highly of my level in the end. All I've got to do now is plan an epic series that's going to win me WITBLO above MoD/Star's series lol, but yeah.

Anyway, that's my say on this. This was a great reviving LDC, guys.

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Re: 29th Level Designing Contest

Postby l.m » April 30th, 2015, 3:23 pm

nou amp come back

Also, yeah, I noticed some errors with Yuri's placements on the table. They don't change the actual overall, though.
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Re: 29th Level Designing Contest

Postby Harmless » April 30th, 2015, 3:24 pm

MessengerOfDreams wrote:Also, Harmless seems to have some adding errors

oops, that's kinda expected

since I actually did fiddle with the scores after writing them at some points when replaying levels or noticing bugs in other levels

so my bad
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Re: 29th Level Designing Contest

Postby -BY » April 30th, 2015, 3:30 pm

Question. Why does Harmless judging for amps level have 6.5 in the other score, gets calculated to 17.5 with that, which even reached out to the overall score later? I'm asking for reasoning or recalculating stuffz maybe.

Edit: Didn't see MoD's post.
Last edited by -BY on April 30th, 2015, 3:33 pm, edited 1 time in total.
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