Thumbs up x4
by Joshio01 » July 23rd, 2015, 10:51 pm
Since the level designer is getting old now, i think we should add a few new things to it to make it easier to build levels. That's why i came up with Version 2 of the level editor which could include:
-new tiles/items included in the actual game (red brick, bosses, floating cannons, rainbow carpets, etc.)
-a copy/paste feature (no more copying in the code!)
-a disable option for every item (once again no more code editing)
-more power ups/FLUDD types
-background and foreground tiles. BG ones cannot be stepped on
-more music and backgrounds.
-the option to let mario jump onto tiles from below
-turn tiles
-switches that change water levels or freeze/thaw water
-horizontal level transitions
-level transitions could be limited in size
-fix glitches (like diagonal flame towers)
-checkpoints like in the actual game
-background items that sit just in front of backgrounds (like the inside of the castle in bowsers 3rd trap)
-windows
-double doors and keys
-paintings that can warp you to OTHER LEVELS made by the same user
-adjust enemies sizes/colours, for example, you could have a huge blue cheep cheep or a tiny bully with blue horns
-touch'n'go for moving blocks
-adjust size, rotation speed and length for triangles and clock parts
-heaps more door sprites
-bullet bill blasters change can be stepped on and change colour when the bullet bill colour is changed
-when you die in a level, you can get the option to quit or retry from your last checkpoint (also uses up lives)
-corner, top half, bottom half and full tiles available for all tile types
-create custom music and backgrounds within the game (uploaded from your pc)
-shine sprites that only activate when things happen (eg. one sprite activates if you collect red coins, another if you defeat a boss and another if you collect silver stars but they don't all do it at the same time)
-customize enemies HP and damage output (can be 8 for daredevil runs like in SMG)
-toxic water
-sinking platforms (in lava)
-rising lava
-enterances/holes (like the doorway to the inside of the pyramid in shifting sand lands)
-ghostly blocks/switches (numerous colours)
-better looking metal wires (the ones you can go through with invisible cap)
-tiled platforms. platforms with the texture of a tile (can also be staircases)
-metal/invisibility arrows are only visible when wearing the appropriate cap/power up
-wheels that turn and are made up of tiles (play the mission 'a galaxy of stars' if you don't know what I'm talking about) that are created in a seperate window
-evil bookcases that can also have other textures,for example, whomps
- everything that i haven't mentioned that is featured in last legacy (including triggers)
-much more
feel free to add your ideas.
Last edited by
Joshio01 on August 23rd, 2015, 11:55 pm, edited 2 times in total.
Eyyy look at my new avatar. It even has terrible image quality!