Rate the above user's signature

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Re: Rate the above user's signature

Postby Kimonio » November 4th, 2015, 11:28 am

8/10. The spoiler size throws off the width of the banner, which is unappealing, but fulltable should fix that.
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Re: Rate the above user's signature

Postby *Emelia K. Fletcher » November 6th, 2015, 2:20 pm

nice use of forced spacing abuse for tiling, clean if empty otherwise

8/10


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*Emelia K. Fletcher
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Re: Rate the above user's signature

Postby NathanBros » November 7th, 2015, 4:57 am

8/10
Intriguing...
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Re: Rate the above user's signature

Postby *Emelia K. Fletcher » November 7th, 2015, 5:38 am

NathanBros wrote:8/10
Intriguing...

YoshiKid54 wrote:3. WHEN YOU RATE AN AVATAR/SIG, you must provide some context to their score. Don't just say "Nice! 10/10. Rate mine now." It shows that you don't care about anything except making people rate yours for free. It's also completely unfair.


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*Emelia K. Fletcher
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Re: Rate the above user's signature

Postby l.m » November 7th, 2015, 6:05 am

Nathan: 3/10 there's nothing that chatches my attention/sounds interesting.

MK: Intriguing 8/10


















That's a cool thing you do with spacers tho (or absimg I have no idea). It's creative; I just wish there was more appeal to it.
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Re: Rate the above user's signature

Postby PositronWildhawk » November 7th, 2015, 6:21 am

I bet a lot of work was put into it, 9.5/10
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Re: Rate the above user's signature

Postby Vajrin » November 7th, 2015, 7:09 am

That colourful sig hurts my eyes. But it's good signature. 6.5/10
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Re: Rate the above user's signature

Postby GrandPiano » November 8th, 2015, 8:37 am

The sigbar looks cool, but there's not really much else. 7/10
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Re: Rate the above user's signature

Postby PositronWildhawk » November 8th, 2015, 2:51 pm

Terribly simple. It needs more than just "Uh...hi?" Maybe (a) sigbar(s), or some cool stuff condensed in spoilers?

Whatever. 3.5/10
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Re: Rate the above user's signature

Postby Supershroom » November 11th, 2015, 2:21 am

The spoilers of your development here are funny. Good job! The rest is quite generic, you know ... so have a 7/10.
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1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

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