Can we "Crack the code" to make Mario jump higher?

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Can we "Crack the code" to make Mario jump higher?

Postby Maaaaarrrrriiiiio » February 23rd, 2017, 2:07 pm

In Bowser's castle, after you beaten the robot Bowser, in the last part of the castle Mario jumped twice as high as normal. So that means in SM63 you can somehow make Mario jump higher, is one of the ways crack the code? Please reply to it to show your opinions.
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Upcoming levels: show
The 30 REAL tests of Hover Fludd part 2
Sorry guys I removed the done date because I have way less time to make SM63 levels now.
Rating Standards: show
This is my Portal rating standards:
I give every level a overview with a total of 100 points.
1. Difficulty(20 points): I will take points off depending on how far has the level been beyond easy or hard. But generally, most of the levels should get full points on this.
2. Graphics(10 points): I will take points off depending on how laggy this level is. Again, generally, most of the levels should get full points on this.
detailed standards on this:
>25 fps: 10/10
20-25 fps: 6-9/10
15-20 fps:1-5/10
<15 fps:0/10
3. In-game playing(40 points): This score shows how fun, playable and unique this level is.
detailed standards on this:
30-40:excellent
20-30:good
10-20:ok
<10:poor
4. Other(30 points):I will give points on this depending on how well does the level use the tiles and items(15 points each).And all points from special rules are added here.
Overall:
0-29/100:1☆
30-49/100:2☆
50-69/100:3☆
70-89/100:4☆
>90/100:5☆

!!!Special Rules!!!
1. If I see any cutoffs-any at all, at least 10 points will be lost.
2. If level does not fit theme, 25 points will be lost.
3. If there's anything that's extraordinarily inspiring and unique, I will add extra points.
4. The harshness of my rating, that means how strict I am while rating the level depends on how long has the author been designing.
5. If there're any flaws that doesn't pertain to all rules above, I will deduct points within reason.

EDIT 1(April 11): decreased the amount of the points given for laggy and bad game playing
Previous Quotes(chronological order): show
Why, Impossible......

My level judgement is very harsh.

A level, just like a person, is Never perfect.

Every time you have more of an item, that item becomes less valuable.

---------My SM63 Level collections!----------My Minecraft Diary!-------------
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Re: Can we "Crack the code" to make Mario jump higher?

Postby Zunar » February 23rd, 2017, 6:46 pm

There's a few glitches you can use to gain a lot of height. The two that come to mind are triple jump buffering and lava buffering, both of which involve repeatedly pausing. Just to name a few useful places, you can use the triple jump to skip over half of Thwomp's Castle, and the lava buffer can be used to skip a portion of Bowser's Trap 2. They could also potentially have sequence-breaking potential in custom levels.
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Re: Can we "Crack the code" to make Mario jump higher?

Postby TheMilkMan47 » February 25th, 2017, 2:46 pm

You jump higher because you're in space. This is also the case in Galaxy of Stars.
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Re: Can we "Crack the code" to make Mario jump higher?

Postby Maaaaarrrrriiiiio » February 25th, 2017, 4:29 pm

TheMilkMan47 wrote:You jump higher because you're in space. This is also the case in Galaxy of Stars.

Yeah, but Mario can't jump higher when we set the BG to Space in custom levels. My question is basically asking that can you add some sort of number after the level code to make the "GRAVITY" smaller?
I am Maaaaarrrrriiiiio, A Minecraft Maniac.

Image

Thanks Doram for the sigbar!
Thanks Yuri for the avatar!
You guys are the best!

Upcoming levels: show
The 30 REAL tests of Hover Fludd part 2
Sorry guys I removed the done date because I have way less time to make SM63 levels now.
Rating Standards: show
This is my Portal rating standards:
I give every level a overview with a total of 100 points.
1. Difficulty(20 points): I will take points off depending on how far has the level been beyond easy or hard. But generally, most of the levels should get full points on this.
2. Graphics(10 points): I will take points off depending on how laggy this level is. Again, generally, most of the levels should get full points on this.
detailed standards on this:
>25 fps: 10/10
20-25 fps: 6-9/10
15-20 fps:1-5/10
<15 fps:0/10
3. In-game playing(40 points): This score shows how fun, playable and unique this level is.
detailed standards on this:
30-40:excellent
20-30:good
10-20:ok
<10:poor
4. Other(30 points):I will give points on this depending on how well does the level use the tiles and items(15 points each).And all points from special rules are added here.
Overall:
0-29/100:1☆
30-49/100:2☆
50-69/100:3☆
70-89/100:4☆
>90/100:5☆

!!!Special Rules!!!
1. If I see any cutoffs-any at all, at least 10 points will be lost.
2. If level does not fit theme, 25 points will be lost.
3. If there's anything that's extraordinarily inspiring and unique, I will add extra points.
4. The harshness of my rating, that means how strict I am while rating the level depends on how long has the author been designing.
5. If there're any flaws that doesn't pertain to all rules above, I will deduct points within reason.

EDIT 1(April 11): decreased the amount of the points given for laggy and bad game playing
Previous Quotes(chronological order): show
Why, Impossible......

My level judgement is very harsh.

A level, just like a person, is Never perfect.

Every time you have more of an item, that item becomes less valuable.

---------My SM63 Level collections!----------My Minecraft Diary!-------------
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Re: Can we "Crack the code" to make Mario jump higher?

Postby Forgotten » February 25th, 2017, 5:06 pm

Maaaaarrrrriiiiio wrote:
TheMilkMan47 wrote:You jump higher because you're in space. This is also the case in Galaxy of Stars.

Yeah, but Mario can't jump higher when we set the BG to Space in custom levels. My question is basically asking that can you add some sort of number after the level code to make the "GRAVITY" smaller?

As far as I know, you can't, just because it's in the story mode doesn't mean it's in the level designer as well. There are many things in the story mode that can't be done in custom levels, and this is one of those things.
Since no one mentioned this yet, you can always play as Luigi instead, who jumps just slightly higher than Mario. But not everyone knows how to play as Luigi (you either unlock him or use the "cheat" code) and you can't force a custom level to use Luigi either.
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Re: Can we "Crack the code" to make Mario jump higher?

Postby Venexis » February 25th, 2017, 5:34 pm

There's also a way to set the parameters of moving blocks to bounce Mario higher than he can normally jump. I'm on mobile and the glitch thread is just terribly formatted to find anything, so I can't tell you how it works at the moment, but maybe someone else could come in and share a level that uses it, at least?

If not I'll give it a look when I'm on PC next.
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Re: Can we "Crack the code" to make Mario jump higher?

Postby Doram » April 1st, 2017, 1:52 am

Funny you should mention that...
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Re: Can we "Crack the code" to make Mario jump higher?

Postby Maaaaarrrrriiiiio » April 1st, 2017, 4:59 am

Doram wrote:Funny you should mention that...

How is that funny though?
Maybe you can, just no one knows.
... on second thought, it is kinda funny?? I dunno, 'cause runouw loves to hide secrets in the game, even in LD.
I am Maaaaarrrrriiiiio, A Minecraft Maniac.

Image

Thanks Doram for the sigbar!
Thanks Yuri for the avatar!
You guys are the best!

Upcoming levels: show
The 30 REAL tests of Hover Fludd part 2
Sorry guys I removed the done date because I have way less time to make SM63 levels now.
Rating Standards: show
This is my Portal rating standards:
I give every level a overview with a total of 100 points.
1. Difficulty(20 points): I will take points off depending on how far has the level been beyond easy or hard. But generally, most of the levels should get full points on this.
2. Graphics(10 points): I will take points off depending on how laggy this level is. Again, generally, most of the levels should get full points on this.
detailed standards on this:
>25 fps: 10/10
20-25 fps: 6-9/10
15-20 fps:1-5/10
<15 fps:0/10
3. In-game playing(40 points): This score shows how fun, playable and unique this level is.
detailed standards on this:
30-40:excellent
20-30:good
10-20:ok
<10:poor
4. Other(30 points):I will give points on this depending on how well does the level use the tiles and items(15 points each).And all points from special rules are added here.
Overall:
0-29/100:1☆
30-49/100:2☆
50-69/100:3☆
70-89/100:4☆
>90/100:5☆

!!!Special Rules!!!
1. If I see any cutoffs-any at all, at least 10 points will be lost.
2. If level does not fit theme, 25 points will be lost.
3. If there's anything that's extraordinarily inspiring and unique, I will add extra points.
4. The harshness of my rating, that means how strict I am while rating the level depends on how long has the author been designing.
5. If there're any flaws that doesn't pertain to all rules above, I will deduct points within reason.

EDIT 1(April 11): decreased the amount of the points given for laggy and bad game playing
Previous Quotes(chronological order): show
Why, Impossible......

My level judgement is very harsh.

A level, just like a person, is Never perfect.

Every time you have more of an item, that item becomes less valuable.

---------My SM63 Level collections!----------My Minecraft Diary!-------------
User avatar
Maaaaarrrrriiiiio
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Posts: 140
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Re: Can we "Crack the code" to make Mario jump higher?

Postby Jhynjhiruu » October 15th, 2017, 3:48 am

I'll poke around in the code and see if there is anything. If there is, I might be able to add a function to my (extremely WIP) sign-based modkit to change gravity. Edit: Yup, changing gravity is actually quite easy.
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Re: Can we "Crack the code" to make Mario jump higher?

Postby Maaaaarrrrriiiiio » October 3rd, 2020, 6:05 pm

Jhynjhiruu wrote:I'll poke around in the code and see if there is anything. If there is, I might be able to add a function to my (extremely WIP) sign-based modkit to change gravity. Edit: Yup, changing gravity is actually quite easy.

Oh what? it actually works now?!!
I am Maaaaarrrrriiiiio, A Minecraft Maniac.

Image

Thanks Doram for the sigbar!
Thanks Yuri for the avatar!
You guys are the best!

Upcoming levels: show
The 30 REAL tests of Hover Fludd part 2
Sorry guys I removed the done date because I have way less time to make SM63 levels now.
Rating Standards: show
This is my Portal rating standards:
I give every level a overview with a total of 100 points.
1. Difficulty(20 points): I will take points off depending on how far has the level been beyond easy or hard. But generally, most of the levels should get full points on this.
2. Graphics(10 points): I will take points off depending on how laggy this level is. Again, generally, most of the levels should get full points on this.
detailed standards on this:
>25 fps: 10/10
20-25 fps: 6-9/10
15-20 fps:1-5/10
<15 fps:0/10
3. In-game playing(40 points): This score shows how fun, playable and unique this level is.
detailed standards on this:
30-40:excellent
20-30:good
10-20:ok
<10:poor
4. Other(30 points):I will give points on this depending on how well does the level use the tiles and items(15 points each).And all points from special rules are added here.
Overall:
0-29/100:1☆
30-49/100:2☆
50-69/100:3☆
70-89/100:4☆
>90/100:5☆

!!!Special Rules!!!
1. If I see any cutoffs-any at all, at least 10 points will be lost.
2. If level does not fit theme, 25 points will be lost.
3. If there's anything that's extraordinarily inspiring and unique, I will add extra points.
4. The harshness of my rating, that means how strict I am while rating the level depends on how long has the author been designing.
5. If there're any flaws that doesn't pertain to all rules above, I will deduct points within reason.

EDIT 1(April 11): decreased the amount of the points given for laggy and bad game playing
Previous Quotes(chronological order): show
Why, Impossible......

My level judgement is very harsh.

A level, just like a person, is Never perfect.

Every time you have more of an item, that item becomes less valuable.

---------My SM63 Level collections!----------My Minecraft Diary!-------------
User avatar
Maaaaarrrrriiiiio
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Posts: 140
Joined: December 29th, 2016, 3:32 pm
Location: not in front of you.

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For winning Best New Member in the RV Summer 2017

Thumbs Up given: 7 times
Thumbs Up received: 2 times


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