Announcing SM63 Chaos Edition v0.3.1! Current features: randomising character, sign messages, backgrounds, music, FLUDD, water, caps, cap timer, jump height, gravity and whether Wii Mode is on or off. Planned features: still many.
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Step 1. Open this level in the Level Designer (must be running on computer, not web page)
Step 2. Test the level and open the sign. Click 'Activate' and then 'Return to title'. The chaos will now begin.
Step 3. Start playing the game. Every <900 frames (random) a randomisation will occur.
0.3.1:
- Migrated to GitHub!
- Nothing else
0.3.0:
- Added background randomisation
- Added music randomisation
- Started adding randomisation options
- Added current room detection (to prevent softlocks from background swaps and incorrect FLUDD)
- Added sign message randomisation (works in main game and level designer)
- Added debugging tools (our debugger doesn't work properly with this mod for some reason, so we had to build it in)
- Changed custom physics slightly
- Removed the ability to switch FLUDDs in the pause menu
Updates coming hopefully soon, ideas and feedback are very useful.
Credits: April, some of the ideas; Forgotten, being able to code everything I can't code; Sekanor, SM63 Practice Mod Beta; Shad, April, Forgotten, testing.
If you find a bug, such as a softlock or crash, PM me, I'll send you a data collection mod and you can help improve the experience for everyone else.
The semi-secret debugger is set to OFF by default, but can be turned ON with a button. PM me for how to use the debugger, if you care
P.S. There's a fourth FLUDD nozzle in the game, more info to come. There's a 1 in 37 chance of activating it every time FLUDD is switched in Chaos Edition.