gameinsky wrote:level 1:
So i went checking how your leels look like, they indeed look great.
But enemy placement is horrible sometimes.
The glitch to the flag didn't work correctely, and during the fact it made the game crash to quit the level, I give it a 4.
I also played the second level.
So i'll instead give you my average rating of those 2, the ideas are nice but gameplay is sometimes horrible.
You are supposed to struggle against rotating lines that you can't even see, I also got stomped by a bullet bill into some desert-killing-glitch-thing without having time to be able to read the sign that probably would have warned me.
So I give 5 for the ideas, 4 for the scenery but 3 for gameplay wich brings it at 4/5 averagely.
Great levels, but I can't really call them fun
Enemy placements? Where? And what desert-killing-glitch-thing? And why 4 for scenery?
oranj wrote:I can help with ideas easily! How about instead of making a boss, having a trap set by someone? You could have the whole castle or whatever made and when Mario/Luigi get to the shine sprite at the end, it's behind cage tiles. And then there is a warp pipe that leads to another part of the castle that was inaccessible going through the castle, and you have to find an invisibility star, and then go back through a warp pipe right by the invisibility star that goes back to the part with the cage, and then getting it? (or maybe instead of a shine sprite right behind it, have a door leading to the backyard, and have the shine sprite there?
Okay, I don't need your help, thank you for your cooperations.
Sorry of them, they're the firstly level, you cna play mroe and they'll better, I'm goin' to fix them.