Gameinsky's levels

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Re: Gameinsky's levels

Postby Suyo » July 28th, 2010, 3:50 am

But only if you psot a new level.

Now, BTT
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Re: Gameinsky's levels

Postby gameinsky » July 30th, 2010, 11:35 pm

Wow, my level made it to the top 10 :shock: I'm really thankfully for everyone who rated it, but right now I'm a little lazy, i lost my progress on the level I was working on...
And I currently have no great ideas.
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Re: Gameinsky's levels

Postby Worst_master » July 31st, 2010, 2:59 am

gameinsky wrote:Wow, my level made it to the top 10 :shock: I'm really thankfully for everyone who rated it, but right now I'm a little lazy, i lost my progress on the level I was working on...
And I currently have no great ideas.


That because people random rating. If I am you, I will rate it 3. Because the level (The first post, third one.) have some cut-off, also, some red conis is unneeded and the whole level is tedipus. The only good things is you have use some gltich, but just a little.....ANd the tile need mroe slope, it is quite tedious, and some mroe kind of tile might great for you.
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Re: Gameinsky's levels

Postby gameinsky » July 31st, 2010, 3:18 am

Worst_master wrote:
gameinsky wrote:Wow, my level made it to the top 10 :shock: I'm really thankfully for everyone who rated it, but right now I'm a little lazy, i lost my progress on the level I was working on...
And I currently have no great ideas.


That because people random rating. If I am you, I will rate it 3. Because the level (The first post, third one.) have some cut-off, also, some red conis is unneeded and the whole level is tedipus. The only good things is you have use some gltich, but just a little.....ANd the tile need mroe slope, it is quite tedious, and some mroe kind of tile might great for you.

I can't understand how you think that the glitch was the only good thing, glitches break the level IMO and should be avoided if possible. Originality, challenge and fun is what makes a good level, and I am sure most of the people that rated 5 or 4 did it because they found it fun. Also keep in mind it's only my fifth level and I find it great for a fifth level.
I am now working on another level of wich I wish I could de-lag :/
I will also have to edit a small part of the code of it to make it possible.
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Re: Gameinsky's levels

Postby Worst_master » July 31st, 2010, 6:37 am

:facepalm:
Do you really know what is good level?


Your level is good, but you still ahve space to be better, and you can't say they rate them becuase they think your level is fun, do you know why now so many "good (Not the best)" level get rated? I even need to reprot level from them. Because people now, rate all their level 5, and other level 0, and soem people rate all level 5, or some peopel rate good level 0, bad level 5, I have seen a level get a big 5 that get reported.
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Re: Gameinsky's levels

Postby gameinsky » July 31st, 2010, 7:25 am

Worst_master wrote::facepalm:
Do you really know what is good level?


Your level is good, but you still ahve space to be better, and you can't say they rate them becuase they think your level is fun, do you know why now so many "good (Not the best)" level get rated? I even need to reprot level from them. Because people now, rate all their level 5, and other level 0, and soem people rate all level 5, or some peopel rate good level 0, bad level 5, I have seen a level get a big 5 that get reported.


I've been creating levels nearly 2 years on diverse games, so don't think I know nothing about good levels.
You know nothing about me.
I know this level is not the best. I still need to learn things, so why don't you tell the bad points of it ? would help more than saying it's a bad level.

Some red coins are unneeded.
My reply: wouldn't make much sense if the level is named 100 red coins and that there are only 75.

More slopes
My reply: I will remember that for the next time

More kind of tiles: I don't think mixing desert tiles with lava tiles jungle and grass tiles is a good idea.

I'll play some of your levels to see how they look like, possible improving my levelmaking skills or have a good laugh.
Interested in my levels ?
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Re: Gameinsky's levels

Postby Worst_master » July 31st, 2010, 9:54 pm

gameinsky wrote:
Worst_master wrote::facepalm:
Do you really know what is good level?


Your level is good, but you still ahve space to be better, and you can't say they rate them becuase they think your level is fun, do you know why now so many "good (Not the best)" level get rated? I even need to reprot level from them. Because people now, rate all their level 5, and other level 0, and soem people rate all level 5, or some peopel rate good level 0, bad level 5, I have seen a level get a big 5 that get reported.


I've been creating levels nearly 2 years on diverse games, so don't think I know nothing about good levels.
You know nothing about me.
I know this level is not the best. I still need to learn things, so why don't you tell the bad points of it ? would help more than saying it's a bad level.

Some red coins are unneeded.
My reply: wouldn't make much sense if the level is named 100 red coins and that there are only 75.

More slopes
My reply: I will remember that for the next time

More kind of tiles: I don't think mixing desert tiles with lava tiles jungle and grass tiles is a good idea.

I'll play some of your levels to see how they look like, possible improving my levelmaking skills or have a good laugh.


I've already tell your bad point! I've not say it is a bad level! I've also helped you, if not, Suyo'll already delete the post.

Now to do: Make mreo level and improve.
Now not to do: Arguments

Now the best level borad's level is not the best, if you want, I can give some best level that not from me.
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Re: Gameinsky's levels

Postby gameinsky » August 1st, 2010, 4:56 am

Hmm, interesting, it's now on first place...
anyways, I added a new level
More to the challengic side.
Interested in my levels ?
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Re: Gameinsky's levels

Postby Epic » August 6th, 2010, 9:09 pm

lol, I never since a argument over levels, anyway...

Apocalypse:
Lets see, now this had awesome gameplay with all the close jumps and deathtraps that even if I failed, I wanted to see what was next, xD. But the downsides to the level were graphics and enemies placements. For example, when I went into the first level transition, the bomb-bomb that you put pushed me back on the other side of it. By graphics I mean as it just looked sort of simple, nonething special with the background or how the level looked. In other words, the whole level balanced it's self out to make a pretty good level, ^_^

The Enemy Factory:
Well, the whole level was going great until I went to the third level transition area... it lagged, O_X. I just hate lagging in every way possible, ruins the whole level for me. All you have to do is remove
enemies. The graphics are the level, like Apocalypse could have been improved alot. On the good side, the gameplay was pretty epic. You now how to make awesome gameplay for a level, now you gotta make it look good, O:

100 Coin Challenge:
So far this is one of the best level that you made and one of the best "100 Coin" level yet. Gameplay was once again addicting and great, just the graphical side of it can be once again improved, especially when using the jungle tile set. Like by using more slopes on the ground on walls, and by adding a ton of more trees, ^_^


Lemmy's Summer Castle:
I take what I said about the last level, this is your best yet, xD You used some many new ideas for each of your levels, which is what I think is the most awesome thing of your levels, because I am not bored of them yet! This levels gameplay was more about timing jumps perfect which I loved. Yet there were only two problems with this level. First one is just like the others ones, no graphical stuff, but the other reason is that I can't understand how to get the star. You have to jump on the bullet bills, but on want? But, other then those problems, this was a great level that needs a little bit of improvement.

Also don't base your level ratings off the portal, they aren't always what your suppose to get. The fourms are were to get the best advice and ratings, XD
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Re: Gameinsky's levels

Postby gameinsky » August 8th, 2010, 2:40 am

Epic wrote:lol, I never since a argument over levels, anyway...

Apocalypse:
Lets see, now this had awesome gameplay with all the close jumps and deathtraps that even if I failed, I wanted to see what was next, xD. But the downsides to the level were graphics and enemies placements. For example, when I went into the first level transition, the bomb-bomb that you put pushed me back on the other side of it. By graphics I mean as it just looked sort of simple, nonething special with the background or how the level looked. In other words, the whole level balanced it's self out to make a pretty good level, ^_^

The Enemy Factory:
Well, the whole level was going great until I went to the third level transition area... it lagged, O_X. I just hate lagging in every way possible, ruins the whole level for me. All you have to do is remove
enemies. The graphics are the level, like Apocalypse could have been improved alot. On the good side, the gameplay was pretty epic. You now how to make awesome gameplay for a level, now you gotta make it look good, O:

100 Coin Challenge:
So far this is one of the best level that you made and one of the best "100 Coin" level yet. Gameplay was once again addicting and great, just the graphical side of it can be once again improved, especially when using the jungle tile set. Like by using more slopes on the ground on walls, and by adding a ton of more trees, ^_^


Lemmy's Summer Castle:
I take what I said about the last level, this is your best yet, xD You used some many new ideas for each of your levels, which is what I think is the most awesome thing of your levels, because I am not bored of them yet! This levels gameplay was more about timing jumps perfect which I loved. Yet there were only two problems with this level. First one is just like the others ones, no graphical stuff, but the other reason is that I can't understand how to get the star. You have to jump on the bullet bills, but on want? But, other then those problems, this was a great level that needs a little bit of improvement.

Also don't base your level ratings off the portal, they aren't always what your suppose to get. The fourms are were to get the best advice and ratings, XD

Thanks for your friendly comments, I tried lemmy's summercastle again and it seems half of the level got deleted.
Norally you the shatrshine was to let see there are bullet bills, you had to hit a switch to make a bridge...

I went checking in the editor and got startled, somehow every tile got teleported 50 tiles higher for no reason at all, problem fixed.
And how can I evil add graphical stuff in a castle?
It's just bricks!
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