destroyer1 wrote:What about a sonic theme level? If you really don't understand how to make a mario themed sonic level, i'll remake my green hill zone and show it to you guys.
(best idea evah!
)
Damn it. How much times I'll have to explain that this idea's not going to work...
Look, destroyer. A Sonic level is a Sonic level because it has stuff that make it unique: Speed! Robots! Bosses that
actually take damage! It has that special feeling!
Just one thing. Unless Mario gets the Morph Ball (Impossible on SM63) and an infinite FLUDD, it COULD work in a weird way. It would HAVE the Gimmicks. However, we have neither. We DO have FLUDD, but not infinite.
Think about Mario going trough a Sonic level. It doesn't have the gimmicks. He doesn't have speed, or the ability to go up slopes, or the ability to spindash. It doesn't have that special feeling...Plus, would be impossible because of Sonic levels' necessity to go up slopes and spindash.
Don't come with "we can make a few changes and there!!!!!". A Sonic level isn't a Sonic level without the Sonic feeling.