July 2010 Update

2010-07-27

July 2010 Update

Here is the anniversary update:

Here is a video preview of the project (now officially deemed Last Legacy) we have been working on for a while now. Among some of the new features are moving platforms with all the old SM63 options plus custom paths and orbiting while the center moves. There is a new Castle tileset and a bunch of new vegetation focusing on customizable trees, vines, etc. Planets and large rotating blocks can now have gravity and move just like platforms do. Plus the new song in the video is planned to be used in the game. Comments and criticism are welcome (just don't complain about the dislocated x button or layering issues [this update was rushed due to the anniversary 7/27]).

- posted by Robert Hewitt

New video released

2010-04-02

New video released

New video released showing off the new features in the level designer:

This new video shows off how easy it is to create ground in the level designer with only four basic pieces. Another big improvement is being able to select multiple tiles and items at once. You can also copy, paste, and delete a large group of selected items/tiles. There's also an undo and redo feature not shown in the video. There is now a background layer of where you can carve any mountain or graphic you want without having the character collide with it. You can toggle which graphical layers are visible, view tiles when they do not conform, and toggle if the grid is shown. A new feature is turning a group of tiles into a planet or rotating block, which are planned to have fully customizable movements, settings, and gravity control.

- posted by Robert Hewitt

Small Content Update

2010-02-21

Small Content Update

Since it's been so long, here's a picture:

That level was made in a few minutes using the new level designer, which I must say is already much better than the one in SM63. New features include an undo/redo button, selecting multiple tiles and items, and placing tiles in a second background layer. On top of that, as you've seen from the previous video, tiles can connect graphically to their neighboring tiles without painstakingly doing it yourself.

- posted by Robert Hewitt

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