EVENT 3: Super Mario 63 Level Designing Contest

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Re: EVENT 3: Super Mario 63 Level Designing Contest

Postby NanTheDark » July 27th, 2015, 6:14 am

Go, MP3! Go and show everyone why you're the Queen of Level Designing! ;)
Some day I'll fix my sig.

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Universal Dueling ArenaInto The ShadowsMy SM63 Levels

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Re: EVENT 3: Super Mario 63 Level Designing Contest

Postby Goldy301 » July 27th, 2015, 6:20 am

Worldsixthocean wrote:First time i saw the theme of this contest i think it is about HD or what

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You know, 4K also mean this......


What video is that? Unless you wanna cough hard watch this:Just watch 0:28 to 3:14
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Thanks to FrozenFire! 5 ☆☆☆☆☆ for this! ;P
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Re: EVENT 3: Super Mario 63 Level Designing Contest

Postby Supershroom » July 27th, 2015, 6:51 am

Star king wrote:If 6 people or more enter (which means we just need one more), normal LDC first, second and third medals will be awarded to the winner!
Also, similarly to normal LDCs, fourth place will be rewarded if we get more than 8, fifth place if we get more than 10, and 6th place if we get more than 12.

I was almost about to notice that we also gave out 4th/5th/6th place ribbons with fewer entrants than the Medal Page says (e.g. 26th LDC), but from the looks we're gonna hit 13+ entrants without problems. Oh yeah.

EDIT: @Yoshi Boo why not do that in the same topic where you support SMIC? We (the yellows) are having a topic for all of us. (If noone red helps you, you can still ask. Welcome back to the game)

@Goldy you might want to fix your Youtube tags, or link us to the vid with url tags.
Last edited by Supershroom on July 27th, 2015, 7:51 am, edited 1 time in total.
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Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
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Re: EVENT 3: Super Mario 63 Level Designing Contest

Postby Yoshi Boo 118 » July 27th, 2015, 7:42 am

Would anyone be willing to give feedback on my level once it's done? I'm not a rep so you don't have to worry about helping your rival team. :P

Of course I'll be glad to do the same for you. And yeah if it wasn't obvious, I'm in. I could always use another 4th place medal.
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Awesome Things, and My Works: show
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Credit to Buff for my normal avatar and lordpat for the Red Yoshi sig. Ninny made the Valentine's Gift. <3 Thanks!


Click on the left and right side of my main signature to see my Level Series (Paper Mario 63) and my Levels!

Stories (That are more than just a prologue long):
Unlocked (One of my first stories, pretty much abandoned now)
Koopa's Final Blow (Halloween 2011)
Resonance (Posted here first, but other link is better)
The Gibus Games (TF2 related)
My fanfics are posted here, where the most recent updates will be on.

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Re: EVENT 3: Super Mario 63 Level Designing Contest

Postby #4715 » July 27th, 2015, 10:00 am

I fixed your video link:



Edit: Im a new membr hear for the LDC, pls play mai lvl and rate it gud. compliments only or im quiting the site.
Code: Select all
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Re: EVENT 3: Super Mario 63 Level Designing Contest

Postby Jumbo101 » July 27th, 2015, 11:10 am

Um, question.
Does it have to be exactly 4000 tiles?
Or could it be say like 3500? or 2000?
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Re: EVENT 3: Super Mario 63 Level Designing Contest

Postby Supershroom » July 27th, 2015, 11:15 am

Not exactly 4000. As SK says for example, 63x63 is the smallest square possible and yields 3969 tiles. On one side it's recommended to exploit to max out the size as much as possible, but on the other side there isn't much of a difference between 3950 and 4000.

and bam i absolutli lov yur lvl now submit in te vauult and yu'll win dis
Image

Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
User avatar
Supershroom
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Re: EVENT 3: Super Mario 63 Level Designing Contest

Postby #4715 » July 27th, 2015, 11:23 am

okee
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Re: EVENT 3: Super Mario 63 Level Designing Contest

Postby Asterocrat » July 27th, 2015, 11:36 am

Jumbo101 wrote:Um, question.
Does it have to be exactly 4000 tiles?
Or could it be say like 3500? or 2000?

Yeah, like Shroom said, your level must not exceed 4000 tiles but anything below that is fine. Hell, you could make a 25x25 level if you want.
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Re: EVENT 3: Super Mario 63 Level Designing Contest

Postby Yoshi Boo 118 » July 27th, 2015, 11:58 am

bryce i think your level is SO good you should QUIT the site to put your talents to better use
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Awesome Things, and My Works: show
ImageImage

Credit to Buff for my normal avatar and lordpat for the Red Yoshi sig. Ninny made the Valentine's Gift. <3 Thanks!


Click on the left and right side of my main signature to see my Level Series (Paper Mario 63) and my Levels!

Stories (That are more than just a prologue long):
Unlocked (One of my first stories, pretty much abandoned now)
Koopa's Final Blow (Halloween 2011)
Resonance (Posted here first, but other link is better)
The Gibus Games (TF2 related)
My fanfics are posted here, where the most recent updates will be on.

Image
User avatar
Yoshi Boo 118
Ex umbra in solem

 
Posts: 1700
Joined: October 17th, 2009, 4:05 pm
Location: Ever heard of Yoshi's Mansion?

SM63 Level Designer Contest Winner
1st Place in the Runolympics SM63 LDC Event. Congratulations!

Thumbs Up given: 139 times
Thumbs Up received: 102 times

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