Event 6: Last Legacy Level Designing Contest

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Re: Event 6: Last Legacy Level Designing Contest

Postby Doram » August 29th, 2015, 3:02 pm

There was a lot of discussion in the planning of this that decided the time schedule. The main concern was that this CANNOT go into September, because people will be starting school. The site outage, and SK leaving changed that schedule for the worse, and now I am working doubletime to try and squeeze everything in that we can before that September deadline hits.


NEWS


I'm adding another day to this.
If people are OK with this going into September now, I'm giving the last day back and making it a full 7 days, and the Forum Hunt is pushed WAY back to after the LLLDC is all over.
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Re: Event 6: Last Legacy Level Designing Contest

Postby Joshio01 » August 29th, 2015, 5:21 pm

That's great! i did need extra time to fix these dang bugs. Also, next time i think we will need 1 extra mod working on this...
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Re: Event 6: Last Legacy Level Designing Contest

Postby Harmless » August 29th, 2015, 5:33 pm

Supershroom wrote:Truth be told I was always slightly wondering about why the SM63 contest lasts exactly as long as the LL one. The LL designing process is usually more time-consumpting because of colour changes, triggers, double tiling (front tiles and back tiles) and all that.

I wouldn't be against an extra day in favour of all of us.

yup, this is true too

tyvm doram, thankfully I managed to get back like an hour or two earlier than expected, though I'm not sure if I'll still have time to work on the level anyway :P

eh, I'll try regardless
Expect something cool here soon!

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Re: Event 6: Last Legacy Level Designing Contest

Thumbs up x2

Postby ~MP3 Amplifier~ » August 29th, 2015, 11:26 pm

woop woop
I did think one week for Last Legacy is pushing it, I mean come on, LL is so technical compared to SM63.
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Re: Event 6: Last Legacy Level Designing Contest

Postby Harmless » August 30th, 2015, 7:23 am

I mean if I were being completely honest I would even say two weeks but we are falling a little behind schedule so meh
Expect something cool here soon!

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Re: Event 6: Last Legacy Level Designing Contest

Postby Supershroom » August 30th, 2015, 7:27 am

well, better post your unfinished levels than none at all and try to do as much as you can
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1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

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My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
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Re: Event 6: Last Legacy Level Designing Contest

Postby Harmless » August 30th, 2015, 9:55 pm

Now I desperately need an extra day or two extension, the last two days I got slammed and had zero time to work on LDing.
Expect something cool here soon!

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Re: Event 6: Last Legacy Level Designing Contest

Postby l.m » August 31st, 2015, 5:27 am

It doesn't matter if you have one hour left




It doesn't matter if you have no time




If it's not happening





Then







MAKE IT HAPPEN






DO IT





JUST




DO IT




DON'T LET YOUR DESIGNS BE DREAMS








JUST DO IT!!!
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Re: Event 6: Last Legacy Level Designing Contest

Postby Supershroom » August 31st, 2015, 6:43 am

whoa chillax

but you're right it's also possible to do level designing at night when you're asleep
Image

Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
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Re: Event 6: Last Legacy Level Designing Contest

Postby l.m » August 31st, 2015, 6:46 am

That was joke but ok
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