EVENT 3: Super Mario 63 Level Designing Contest

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Re: EVENT 3: Super Mario 63 Level Designing Contest

Thumbs up x1

Postby Awesomeguy 99 » August 1st, 2015, 7:26 pm

Finally finished my level, you wouldn't believe all the issues I had with decorating the level. Seriously, after LL 3 is released we need an update to fix that bug.
Might be ready in a bit.

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Re: EVENT 3: Super Mario 63 Level Designing Contest

Postby ~MP3 Amplifier~ » August 2nd, 2015, 8:07 am

Question- do our levels have to be 4000 tiles or can it be less? I'm thinking of reducing my level size a bit and I'm pretty sure that's allowed but just wanted to re-check.
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Re: EVENT 3: Super Mario 63 Level Designing Contest

Postby Supershroom » August 2nd, 2015, 8:25 am

Of course it is. Especially considering that 4000 isn't divisible by everything without a rest. (e.g. 133x30 or 63x63)
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Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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Re: EVENT 3: Super Mario 63 Level Designing Contest

Postby MessengerOfDreams » August 2nd, 2015, 9:48 am

Do we have a third judge? We need a third judge to have it in the official lineup, at least. I think the levels here deserve a third judge.
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Re: EVENT 3: Super Mario 63 Level Designing Contest

Postby ~MP3 Amplifier~ » August 2nd, 2015, 11:36 am

Okie dokie my level size has been reduced from 160x25 to 148x25. I didn't need those last few tiles.
"I treat everyone equally, depending on how much I like them." ~Me
The below image is a montage of my individual highest placing LDC creations, as a reminder to myself that level designing is a part of my life that I can't just leave behind

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I made this sig so credits to mee :amp smile:
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Re: EVENT 3: Super Mario 63 Level Designing Contest

Postby NanTheDark » August 2nd, 2015, 11:39 am

Go, MP3! You're the best! Around! No one's going to ever bring you down! :D
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Re: EVENT 3: Super Mario 63 Level Designing Contest

Thumbs up x3

Postby Supershroom » August 2nd, 2015, 12:03 pm

MessengerOfDreams wrote:Do we have a third judge? We need a third judge to have it in the official lineup, at least. I think the levels here deserve a third judge.

Blackyoshi or lordpat maybe? They'd be my favs.
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Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
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Re: EVENT 3: Super Mario 63 Level Designing Contest

Postby Oranjui » August 2nd, 2015, 8:46 pm

I did a thing.
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Re: EVENT 3: Super Mario 63 Level Designing Contest

Postby Yoshi Boo 118 » August 2nd, 2015, 9:35 pm

Ven posted in the nick of time. Why must you always one-up us D:
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Re: EVENT 3: Super Mario 63 Level Designing Contest

Postby Venexis » August 2nd, 2015, 10:19 pm

I have issues letting people see my incomplete work because deep down I'm really just insecure and can't tolerate others judging me y'know it's like every day there's pressure to be perfect and always be the best but y'know sometimes things take a bit of time to be perfect y'know but even then what if they think it's bad because it's not finished or even worse that I'm a terrible person for not following the same method y'know it's just so much stress and letting everyone think you're incapable of it before suddenly unveiling a spectacular finished project is infinitely more satisfying... y'know?

But mostly it's just how I roll.
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