EVENT 3: Super Mario 63 Level Designing Contest

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EVENT 3: Super Mario 63 Level Designing Contest

Postby Asterocrat » July 27th, 2015, 12:07 am

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Again, welcome back! It is time for the...

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REPRESENTATIVES
THEME
JUDGING
RULES
AWARDS




Image REPRESENTATIVES


The five teams have each chosen one member to represent them in this event. These 5 members are:

For Red Team:

For Blue Team:

For Team Super:

For Green Team:

For Team Dark:


Definitely an interesting match up.
But remember, THIS IS AN OPEN COMPETITION!
This means the contest is not limited to these 5 reps: EVERYONE CAN ENTER!
If 6 people or more enter (which means we just need one more), normal LDC first, second and third medals will be awarded to the winner!
Also, similarly to normal LDCs, fourth place will be rewarded if we get more than 8, fifth place if we get more than 10, and 6th place if we get more than 12.

:ldcm1: :ldcm2: :ldcm3: :ldc4: :ldc5: :ldc6:




Image THEME


As always, in an LDC you have to make a level which fits certain requirements, whether it's a specific theme or certain restrictions... This time around, it is...

Spoiler: show
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what


Now what does that mean? It is basically a sort of spin-off of the 25quared contest, this version allowing more freedom. "4k" means that, instead of fitting your level in a 25x25 square...

Your level must not exceed 4000 tiles in TOTAL area.

To verify that your level fits the requirements, go to Course Info and multiply the height of your level by the width of your level. That means that even empty tiles will be counted. For example, a 200x20 level will be accepted, or a 40x100 level, or a 63x63 level (that is the largest square possible, what a nice coincidence) but not 64x64, 300x20 or anything bigger.

The theme of your level is up to you.




Image JUDGING


The levels will be judged using the normal system. Totally didn't copy this from the last LDC:
    Gameplay: 10 points out of 20
      This category judges how the playstyle of your level is. Is your level fun, or is it frustating? Is there something innovative in your level, or is it boring? Is it a puzzle, a story, or a platformer? If so, is it well executed?

    Scenery: 5 points out of 20
      This category judges the scenery of your level. Is your level beautiful, or is it really ugly? Is the decoration well placed, or are there floating items everywhere? Did you place the tiles in a beautiful way, or do they look plain boring?

    Miscellaneous: 5 points out of 20
      This category judges everything else about your level that was not included in the two categories above. In this category, you start with 3 points, and then the judges will add or take points for things you have done right or wrong.
      Is there lag, or spam in your level? Is there too much loading time? Is there a really nice detail the judges liked about your level?

The levels will be judged by and I (). If anyone EXTERIOR TO THE RUNOLYMPICS is willing to judge as well, feel free to PM us or post in this topic! We will consider your offer.



Image RULES


They are very similar to the Art Contest:
General:
  • Your level must be done specifically for the contest. Anything made before the contest won't be allowed.
  • Participants can only submit one entry.
  • Level series are allowed, but similarly, the total area taken by every level COMBINED must not exceed 4000 tiles.
  • Collaborations are allowed but are limited to two people and representatives can not take part in one.

Concerning team representatives:
  • Team representatives can ask their teammates for ideas, concepts or feedback. However, team representatives have to work on the level they submit ON THEIR OWN.
  • It will NOT be possible to change your representative during the contest. If your representative fails to deliver a level in time, you will get last place by default.

Submit your levels in the vault.

Level Designer Only version of SM63 (everything unlocked)

You have until the 2nd of August, 11:59pm PST to submit your art piece!
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Re: EVENT 3: Super Mario 63 Level Designing Contest

Postby Supershroom » July 27th, 2015, 12:26 am

4,000 tiles is the maximum. The average size of all levels in my statistics is above 10,000. Let's take the challenge. (BY would do incredibly well in this)

Good luck, everyone! especially Jumbo

Also this LDC will also be incorporated into my statistics.
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Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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Re: EVENT 3: Super Mario 63 Level Designing Contest

Postby Goldy301 » July 27th, 2015, 12:50 am

After I saw this I get really nervous that while I was creating a level I couldn't think! Dammit :!: :!: :!: :!: :censor: :censor:
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Thanks to FrozenFire! 5 ☆☆☆☆☆ for this! ;P
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Re: EVENT 3: Super Mario 63 Level Designing Contest

Postby ~MP3 Amplifier~ » July 27th, 2015, 1:02 am

Omg thank you so much for the flexibility of the size. I was panicking for a second that I was gonna have to do another 25quared level. I'm glad this gives me some freedom.
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Re: EVENT 3: Super Mario 63 Level Designing Contest

Thumbs up x1

Postby Vajrin » July 27th, 2015, 2:04 am

Every one can join?





Such a very good thing. :awe: I forgot about this.
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Re: EVENT 3: Super Mario 63 Level Designing Contest

Postby lordpat » July 27th, 2015, 2:54 am

Nice. I may participate.
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Thanks FF for this sig!

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Re: EVENT 3: Super Mario 63 Level Designing Contest

Postby Karyete » July 27th, 2015, 3:19 am

Not sure I'm gonna be participating in this one but I'm willing to be a judge if no one else speaks up.
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Re: EVENT 3: Super Mario 63 Level Designing Contest

Postby Doram » July 27th, 2015, 4:26 am

Thanks for the offer, Karyete, but in order to be fair, we're only going to accept additional judges from members who have not already signed up for the Runolympics. We wouldn't want to create a conflict of interest for you judging a Team Dark entry.
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Re: EVENT 3: Super Mario 63 Level Designing Contest

Postby Karyete » July 27th, 2015, 4:28 am

wow I'm dumb, I didn't even think of that

slap some sense into me please
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Re: EVENT 3: Super Mario 63 Level Designing Contest

Postby Worldsixthocean » July 27th, 2015, 5:45 am

First time i saw the theme of this contest i think it is about HD or what

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You know, 4K also mean this......
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