by Oranjui » June 11th, 2014, 7:21 pm
Let's take a moment to bash that headline here. See, SM63, LL, and countless other games with level designers not by Runouw have coexisted with each other for quite a while now. Why should one new first party game disrupt that? I can see the release of something like Mario Maker mildly changing play of closely similar games (in this case, Mario themed level designing games, but not necessarily long-standing ones like SMBX or SM63), but it's not going to affect anything like Minecraft much, if at all. They're for different platforms, they have different play styles, different themes/characters, and different audiences. I definitely agree with what Ven said above; it really can't be stressed enough. A lot of these media outlets don't exactly know what they're talking about.
About the game itself: Nintendo has released games with level designers before. Some of the Mario vs Donkey Kong games had designers with a level portal, SSBB definitely had a stage editor, and likely others I haven't come across have some form of one as well. Of course, a single game focusing on this feature is a different approach than their past trials have been, but I don't see it radically changing anything in the general gaming world. We've seen this kind of stuff before. Nintendo can do all it wants to try and eliminate its competitors, but I think they're smart enough to realize that strategy would cost them more fans that it would bring in. Nintendo seems pretty desperate for ways to innovate their products at this point. I don't doubt that they've been looking at this for a while since the release of LittleBigPlanet and such. Stepping into this trend, especially with the sudden attempted destruction of several fangames, is more than a bit alienating, but Nintendo's a company that seems like it can learn from past mistakes. Nintendo's certainly not going to kill anyone off with this Mario Maker, but it's not necessarily going to bring them down too terribly, either.
I remember something along the lines of "we're not afraid of change" or "change is crucial" from Nintendo at this year's E3 something or other. I guess they can roll with that, since it's honestly a much better idea than spitting out sequel after sequel in the same franchise with each being almost identical. This experimentation phase, though, I really hope won't last too long, or it's definitely going to do a number on their fanbase. Some of the things they've done have stirred up some pretty bad ♥♥♥♥ already (cough Sticker Star). This hostile way of going about their new idea is likely going to cause more problems than it's worth. But hey, the music is taking a turn for the better. Not that it was bad before or anything, but this whole jazz thing they've got going on recently is pretty awesome.