Viewing Level

Viewing Level Runouw.com by MICrophone

Super Mario 63 Level Designer

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Code:




Submitted:before May 20th, 2011, 9:04 am
Description:
The Interlude to my mini-series The Spam Army. Story: Now that you've reached Runouw.com, you hurry to inform Runouw and the mods of the approaching spam army. Difficulty: 1/10 Fludds: Hover, Rocket, and Turbo Fludd

Score: 3.61111 Votes: 18

Difficulty: 1.76923 Votes: 26

Total Votes: 33

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Comments

Author Comment
MICrophone
@ShyGuy - So, say that I want to disable a koopa. You have to find that koopa in your code. A koopa is number 56, because it's the sixth enemy and you start at 51 for enemies. Using that information and the coordinates of your koopa, by placing a 0 in front of the appropriate 56 in the code, you can disable it. The koopa is the item in question. Anyway, thanks for the positive comments folks!
Blablob
Yay, you used my previous avater in a level! :D Good level, but one question. Why didn't you use my current avatar?
ShyGuy
Also, very well made level!
ShyGuy
What do you mean, before the item in question?
MICrophone
@ Owwen - Use HTML coding to get picture to appear in signs. Unfortunately, it's very finicky…I actually wanted the picture on the sign but I couldn't get it to work, so I settled for having it off to the side. @ mitek - I don't quite understand your question, but I think maybe your asking how I got the enemies that don't move? You have to edit the coding…before the item in question put a "0" and then it won't move. Thanks for the comments guys.
Owwen
Amazing! How did you get that picture to appear in the sign? That was cool.
mitek
hey where did you get these mysterious points that do not live animals?

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