Viewing Level Runouw.com by MICrophone
Super Mario 63 Level Designer
Code:
Submitted:before May 20th, 2011, 9:04 am
Description:
The Interlude to my mini-series The Spam Army. Story: Now that you've reached Runouw.com, you hurry to inform Runouw and the mods of the approaching spam army. Difficulty: 1/10 Fludds: Hover, Rocket, and Turbo Fludd
Score: 3.61111 Votes: 18
Difficulty: 1.76923 Votes: 26
Total Votes: 33
Report LevelComments
| Author | Comment |
|---|---|
| MICrophone | @ShyGuy - So, say that I want to disable a koopa. You have to find that koopa in your code. A koopa is number 56, because it's the sixth enemy and you start at 51 for enemies. Using that information and the coordinates of your koopa, by placing a 0 in front of the appropriate 56 in the code, you can disable it. The koopa is the item in question. Anyway, thanks for the positive comments folks! |
| Blablob | Yay, you used my previous avater in a level! :D
Good level, but one question. Why didn't you use my current avatar? |
| ShyGuy | Also, very well made level! |
| ShyGuy | What do you mean, before the item in question? |
| MICrophone | @ Owwen - Use HTML coding to get picture to appear in signs. Unfortunately, it's very finicky…I actually wanted the picture on the sign but I couldn't get it to work, so I settled for having it off to the side.
@ mitek - I don't quite understand your question, but I think maybe your asking how I got the enemies that don't move? You have to edit the coding…before the item in question put a "0" and then it won't move.
Thanks for the comments guys. |
| Owwen | Amazing! How did you get that picture to appear in the sign? That was cool. |
| mitek | hey where did you get these mysterious points that do not live animals? |
New Last Legacy website is out!
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