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Viewing Level SMU Tutorial by PH 007

Super Mario 63 Level Designer

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Submitted:September 4th, 2011, 7:53 am
Description:
It took two days... but It's finally here! Super Mario Universe Tutorial! I call It "Tutorial" for that I'm still learning to use all the level editor stuff... & for that this level is... like thi first level of Mario Galaxy 2... you go to the space... but well this isn't a garden XD Well It's big but not so difficult... I tested It... ah & if you can't get the Shine Star... just... press backspace... to restart the level... well... just a tip... there's only one way... &... each "zone" have one Silver Star... in other words Silver Stars = Amount of Sling Stars Wrap pipes in the level... well... when you use the Sling Star in Saturn you need to get the two last Silver Stars (easiest than easy :P hehe) & then use Sling Stars until you get the Shine Star... ah & there's only one secret in the second part just after entering (not the Silver Star... the Silver Stars never are a secret... for that the secrets are optional... & you can't complete a level without getting all the Silver Stars of the level... the same for the red coins...) ;) Enjoy this level & please rate at least 4 It was so difficult ;) It's just my second level :)

Score: 5 Votes: 5

Difficulty: 3.33333 Votes: 9

Total Votes: 11

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Comments

Author Comment
PH 007
Ah one thing about the level: in the first zone in the wooden wheels (speed: 0... I mean stopped)... proably It's kinda confusing... so I'll explain: get the Silver Star then got to the door at the left of the Silver Star then go to the door of the right & then go to the Sling Star... if anyone was confused about this... I explained all... Ah & another thing: I'll create some type of "Base" (The "Base" levels will be called like this: SMU [number of the chapter] (Base). Ah & this going to take some time... I'm planning to do some levels that aren't from this series if the SMU levels take a lot of time... just for that you can wait for the next episode without being disapointed about the making time ;)
PH 007
The code is over 3 pages... & It took two days as I said before... It includes lag fixing, testing of the level (to avoid massive fixing I test It each "some time"... for that if I do all & the I test It & I found an error in the middle I need to fix It... & then the most proable thing that going to happen is another error... & this would take a lot of time more than test It each zone for example), placing of the objects, plcing/fixing the wraps, putting the right numbers, & making/fixing some effects for example the Sling Star that lead you directly to a sign... It took me a lot of time & effort, yes... I'm "exhausted" (in some way) right now...
jmoren10
Is it hard work?

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